201 lines
4.2 KiB
C++
201 lines
4.2 KiB
C++
//
|
|
// PaletteView.cpp
|
|
// OpenSpades
|
|
//
|
|
// Created by yvt on 8/5/13.
|
|
// Copyright (c) 2013 yvt.jp. All rights reserved.
|
|
//
|
|
|
|
#include "PaletteView.h"
|
|
#include "Client.h"
|
|
#include "IRenderer.h"
|
|
#include "IImage.h"
|
|
#include "Player.h"
|
|
#include "World.h"
|
|
#include "NetClient.h"
|
|
|
|
namespace spades {
|
|
namespace client {
|
|
static IntVector3 SanitizeCol(IntVector3 col) {
|
|
if(col.x < 0) col.x = 0;
|
|
if(col.y < 0) col.y = 0;
|
|
if(col.z < 0) col.z = 0;
|
|
return col;
|
|
}
|
|
|
|
PaletteView::PaletteView(Client *client):
|
|
client(client),
|
|
renderer(client->GetRenderer()){
|
|
IntVector3 cols[] = {
|
|
{128, 128, 128},
|
|
{256, 0, 0},
|
|
{256, 128, 0},
|
|
{256, 256, 0},
|
|
{0, 256, 0},
|
|
{0, 256, 256},
|
|
{0, 0, 256},
|
|
{256, 0, 256}
|
|
};
|
|
|
|
for(int i = 0; i < 8; i++) {
|
|
colors.push_back(SanitizeCol(cols[i] / 8 - 1));
|
|
colors.push_back(SanitizeCol(cols[i] * 3 / 8 - 1));
|
|
colors.push_back(SanitizeCol(cols[i] * 5 / 8 - 1));
|
|
colors.push_back(SanitizeCol(cols[i] * 7 / 8 - 1));
|
|
|
|
IntVector3 rem = IntVector3::Make(256, 256, 256);
|
|
rem -= cols[i];
|
|
|
|
colors.push_back(cols[i] + rem / 8 - 1);
|
|
colors.push_back(cols[i] + rem * 3 / 8 - 1);
|
|
colors.push_back(cols[i] + rem * 5 / 8 - 1);
|
|
colors.push_back(cols[i] + rem * 7 / 8 - 1);
|
|
|
|
}
|
|
|
|
defaultColor = 3;
|
|
}
|
|
|
|
PaletteView::~PaletteView() {
|
|
|
|
}
|
|
|
|
int PaletteView::GetSelectedIndex() {
|
|
World *w = client->GetWorld();
|
|
if(!w) return -1;
|
|
|
|
Player *p = w->GetLocalPlayer();
|
|
if(!p) return -1;
|
|
|
|
IntVector3 col = p->GetBlockColor();
|
|
for(int i = 0; i < (int)colors.size(); i++){
|
|
if(col.x == colors[i].x &&
|
|
col.y == colors[i].y &&
|
|
col.z == colors[i].z)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int PaletteView::GetSelectedOrDefaultIndex() {
|
|
int c = GetSelectedIndex();
|
|
if(c == -1)
|
|
return defaultColor;
|
|
else
|
|
return c;
|
|
}
|
|
|
|
void PaletteView::SetSelectedIndex(int idx) {
|
|
IntVector3 col = colors[idx];
|
|
|
|
World *w = client->GetWorld();
|
|
if(!w) return;
|
|
|
|
Player *p = w->GetLocalPlayer();
|
|
if(!p) return;
|
|
|
|
p->SetHeldBlockColor(col);
|
|
|
|
client->net->SendHeldBlockColor();
|
|
}
|
|
|
|
bool PaletteView::KeyInput(std::string keyName) {
|
|
if(keyName == "Left") {
|
|
int c = GetSelectedOrDefaultIndex();
|
|
if(c == 0)
|
|
c = (int)colors.size() - 1;
|
|
else
|
|
c--;
|
|
SetSelectedIndex(c);
|
|
return true;
|
|
}else if(keyName == "Right") {
|
|
int c = GetSelectedOrDefaultIndex();
|
|
if(c == (int)colors.size() - 1)
|
|
c = 0;
|
|
else
|
|
c++;
|
|
SetSelectedIndex(c);
|
|
return true;
|
|
}else if(keyName == "Up") {
|
|
int c = GetSelectedOrDefaultIndex();
|
|
if(c < 8)
|
|
c += (int)colors.size() - 8;
|
|
else
|
|
c -= 8;
|
|
SetSelectedIndex(c);
|
|
return true;
|
|
}else if(keyName == "Down") {
|
|
int c = GetSelectedOrDefaultIndex();
|
|
if(c >= (int)colors.size() - 8)
|
|
c -= (int)colors.size() - 8;
|
|
else
|
|
c += 8;
|
|
SetSelectedIndex(c);
|
|
return true;
|
|
}else{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void PaletteView::Update() {
|
|
|
|
}
|
|
|
|
void PaletteView::Draw() {
|
|
IImage *img = renderer->RegisterImage("Gfx/Palette.png");
|
|
|
|
int sel = GetSelectedIndex();
|
|
|
|
float scrW = renderer->ScreenWidth();
|
|
float scrH = renderer->ScreenHeight();
|
|
|
|
for(int phase = 0; phase < 2; phase++){
|
|
for(int i = 0; i < colors.size(); i++){
|
|
if((sel == i) != (phase == 1))
|
|
continue;
|
|
|
|
int row = i / 8;
|
|
int col = i % 8;
|
|
|
|
bool selected = sel == i;
|
|
|
|
// draw color
|
|
IntVector3 icol = colors[i];
|
|
Vector4 cl;
|
|
cl.x = icol.x / 255.f;
|
|
cl.y = icol.y / 255.f;
|
|
cl.z = icol.z / 255.f;
|
|
cl.w = 1.f;
|
|
|
|
float x = scrW - 100.f + 10.f * col;
|
|
float y = scrH - 96.f + 10.f * row - 40.f;
|
|
|
|
renderer->SetColor(cl);
|
|
if(selected){
|
|
renderer->DrawImage(img,
|
|
MakeVector2(x, y),
|
|
AABB2(0, 16, 16, 16));
|
|
}else{
|
|
renderer->DrawImage(img,
|
|
MakeVector2(x, y),
|
|
AABB2(0, 0, 16, 16));
|
|
}
|
|
|
|
renderer->SetColor(MakeVector4(1, 1, 1, 1));
|
|
if(selected){
|
|
renderer->DrawImage(img,
|
|
MakeVector2(x, y),
|
|
AABB2(16, 16, 16, 16));
|
|
}else{
|
|
renderer->DrawImage(img,
|
|
MakeVector2(x, y),
|
|
AABB2(16, 0, 16, 16));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|