openspades/Resources/Shaders/VoxelModelDynamicLit.fs
2014-04-08 03:36:07 +09:00

49 lines
1.2 KiB
GLSL

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
varying vec4 color;
//varying vec2 detailCoord;
varying vec3 fogDensity;
//uniform sampler2D detailTexture;
vec3 EvaluateDynamicLightNoBump();
void main() {
// color is normalized
gl_FragColor = color;
gl_FragColor.w = 1.;
vec3 shading = EvaluateDynamicLightNoBump();
gl_FragColor.xyz *= shading;
//gl_FragColor.xyz *= texture2D(detailTexture, detailCoord).xyz * 2.;
gl_FragColor.xyz = mix(gl_FragColor.xyz, vec3(0.), fogDensity);
#if !LINEAR_FRAMEBUFFER
gl_FragColor.xyz = sqrt(gl_FragColor.xyz);
#endif
}