openspades/Sources/Draw/GLSpriteRenderer.h
yvt 88f03f01e9 Refactoring
- Mark overriding virtual functions with `override`
- Get rid of warnings
2017-01-05 03:48:11 +09:00

95 lines
2.1 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include <vector>
#include <Core/Math.h>
#include "GLProgramAttribute.h"
#include "GLProgramUniform.h"
#include "IGLSpriteRenderer.h"
namespace spades {
namespace draw {
class GLRenderer;
class IGLDevice;
class GLImage;
class GLSettings;
class GLSpriteRenderer : public IGLSpriteRenderer {
struct Sprite {
GLImage *image;
Vector3 center;
float radius;
float angle;
Vector4 color;
};
struct Vertex {
// center position
float x, y, z;
float radius;
// point coord
float sx, sy;
float angle;
// color
float r, g, b, a;
};
GLRenderer *renderer;
IGLDevice *device;
GLSettings &settings;
std::vector<Sprite> sprites;
GLImage *lastImage;
std::vector<Vertex> vertices;
std::vector<uint32_t> indices;
GLProgram *program;
GLProgramUniform projectionViewMatrix;
GLProgramUniform rightVector;
GLProgramUniform upVector;
GLProgramUniform texture;
GLProgramUniform viewMatrix;
GLProgramUniform fogDistance;
GLProgramUniform fogColor;
GLProgramUniform viewOriginVector;
GLProgramAttribute positionAttribute;
GLProgramAttribute spritePosAttribute;
GLProgramAttribute colorAttribute;
void Flush();
public:
GLSpriteRenderer(GLRenderer *);
~GLSpriteRenderer();
void Add(GLImage *img, Vector3 center, float rad, float ang, Vector4 color) override;
void Clear() override;
void Render() override;
};
}
}