624d291f79
- Reorder them so that system libraries come first - Use C++-style headers (`<cmath>`) instead of C-style headers (`<math.h>`)
105 lines
2.9 KiB
C++
105 lines
2.9 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cstdio>
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#include "GLProgramUniform.h"
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#include <Core/Exception.h>
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#include <Core/Debug.h>
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namespace spades {
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namespace draw {
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GLProgramUniform::GLProgramUniform(const std::string& n):
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name(n){
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last = NULL;
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}
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void GLProgramUniform::SetProgram(spades::draw::GLProgram *p){
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SPADES_MARK_FUNCTION_DEBUG();
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if(p == NULL) {
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SPInvalidArgument("prog");
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}
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if(last != p){
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last = p;
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last->Use();
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loc = p->GetDevice()->GetUniformLocation
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(p->GetHandle(), name.c_str())
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;
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if(loc == -1){
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fprintf(stderr,"WARNING: uniform '%s' not found\n",
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name.c_str());
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}
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}
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}
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void GLProgramUniform::SetValue(IGLDevice::Float v){
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SPADES_MARK_FUNCTION_DEBUG();
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last->GetDevice()->Uniform(loc, v);
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}
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void GLProgramUniform::SetValue(IGLDevice::Float x,
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IGLDevice::Float y){
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SPADES_MARK_FUNCTION_DEBUG();
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last->GetDevice()->Uniform(loc, x, y);
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}
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void GLProgramUniform::SetValue(IGLDevice::Float x,
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IGLDevice::Float y,
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IGLDevice::Float z){
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SPADES_MARK_FUNCTION_DEBUG();
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last->GetDevice()->Uniform(loc, x, y, z);
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}
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void GLProgramUniform::SetValue(IGLDevice::Float x,
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IGLDevice::Float y,
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IGLDevice::Float z,
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IGLDevice::Float w){
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SPADES_MARK_FUNCTION_DEBUG();
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last->GetDevice()->Uniform(loc, x, y, z, w);
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}
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void GLProgramUniform::SetValue(IGLDevice::Integer x){
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SPADES_MARK_FUNCTION_DEBUG();
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last->GetDevice()->Uniform(loc, x);
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}
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void GLProgramUniform::SetValue(IGLDevice::Integer x,
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IGLDevice::Integer y){
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SPADES_MARK_FUNCTION_DEBUG();
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last->GetDevice()->Uniform(loc, x, y);
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}
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void GLProgramUniform::SetValue(IGLDevice::Integer x,
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IGLDevice::Integer y,
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IGLDevice::Integer z){
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SPADES_MARK_FUNCTION_DEBUG();
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last->GetDevice()->Uniform(loc, x, y, z);
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}
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void GLProgramUniform::SetValue(IGLDevice::Integer x,
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IGLDevice::Integer y,
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IGLDevice::Integer z,
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IGLDevice::Integer w){
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SPADES_MARK_FUNCTION_DEBUG();
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last->GetDevice()->Uniform(loc, x, y, z, w);
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}
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void GLProgramUniform::SetValue(const spades::Matrix4 &m,
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bool transpose) {
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SPADES_MARK_FUNCTION_DEBUG();
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last->GetDevice()->Uniform(loc, transpose, m);
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}
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}
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}
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