learn_more 986a53bec8 fix refcounted object
cleanup headers usage (don't include everything in base classes, just include what's needed in .cpp)
2013-11-16 01:34:37 +01:00

152 lines
4.3 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptManager.h"
#include "IToolSkin.h"
#include <Core/Debug.h>
namespace spades{
namespace client {
ScriptIToolSkin::ScriptIToolSkin(asIScriptObject *obj):
obj(obj){}
void ScriptIToolSkin::SetSprintState(float v) {
SPADES_MARK_FUNCTION_DEBUG();
static ScriptFunction func("IToolSkin",
"void set_SprintState(float)");
ScriptContextHandle ctx = func.Prepare();
int r;
r = ctx->SetObject((void *)obj);
ScriptManager::CheckError(r);
r = ctx->SetArgFloat(0, v);
ScriptManager::CheckError(r);
ctx.ExecuteChecked();
}
void ScriptIToolSkin::SetRaiseState(float v){
SPADES_MARK_FUNCTION_DEBUG();
static ScriptFunction func("IToolSkin",
"void set_RaiseState(float)");
ScriptContextHandle ctx = func.Prepare();
int r;
r = ctx->SetObject((void *)obj);
ScriptManager::CheckError(r);
r = ctx->SetArgFloat(0, v);
ScriptManager::CheckError(r);
ctx.ExecuteChecked();
}
void ScriptIToolSkin::SetMuted(bool v){
SPADES_MARK_FUNCTION_DEBUG();
static ScriptFunction func("IToolSkin",
"void set_IsMuted(bool)");
ScriptContextHandle ctx = func.Prepare();
int r;
r = ctx->SetObject((void *)obj);
ScriptManager::CheckError(r);
r = ctx->SetArgByte(0, v?1:0);
ScriptManager::CheckError(r);
ctx.ExecuteChecked();
}
void ScriptIToolSkin::SetTeamColor(Vector3 v){
SPADES_MARK_FUNCTION_DEBUG();
static ScriptFunction func("IToolSkin",
"void set_TeamColor(Vector3)");
ScriptContextHandle ctx = func.Prepare();
int r;
r = ctx->SetObject((void *)obj);
ScriptManager::CheckError(r);
r = ctx->SetArgObject(0, &v);
ScriptManager::CheckError(r);
ctx.ExecuteChecked();
}
void ScriptIToolSkin::Update(float v) {
SPADES_MARK_FUNCTION_DEBUG();
static ScriptFunction func("IToolSkin",
"void Update(float)");
ScriptContextHandle ctx = func.Prepare();
int r;
r = ctx->SetObject((void *)obj);
ScriptManager::CheckError(r);
r = ctx->SetArgFloat(0, v);
ScriptManager::CheckError(r);
ctx.ExecuteChecked();
}
void ScriptIToolSkin::AddToScene() {
SPADES_MARK_FUNCTION_DEBUG();
static ScriptFunction func("IToolSkin",
"void AddToScene()");
ScriptContextHandle ctx = func.Prepare();
int r;
r = ctx->SetObject((void *)obj);
ScriptManager::CheckError(r);
ctx.ExecuteChecked();
}
class IToolSkinRegistrar: public ScriptObjectRegistrar {
public:
IToolSkinRegistrar():
ScriptObjectRegistrar("IToolSkin"){
}
virtual void Register(ScriptManager *manager, Phase phase) {
asIScriptEngine *eng = manager->GetEngine();
int r;
eng->SetDefaultNamespace("spades");
switch(phase){
case PhaseObjectType:
r = eng->RegisterInterface("IToolSkin");
manager->CheckError(r);
break;
case PhaseObjectMember:
r = eng->RegisterInterfaceMethod("IToolSkin",
"void set_SprintState(float)");
manager->CheckError(r);
r = eng->RegisterInterfaceMethod("IToolSkin",
"void set_RaiseState(float)");
manager->CheckError(r);
r = eng->RegisterInterfaceMethod("IToolSkin",
"void set_TeamColor(Vector3)");
manager->CheckError(r);
r = eng->RegisterInterfaceMethod("IToolSkin",
"void set_IsMuted(bool)");
manager->CheckError(r);
r = eng->RegisterInterfaceMethod("IToolSkin",
"void Update(float)");
manager->CheckError(r);
r = eng->RegisterInterfaceMethod("IToolSkin",
"void AddToScene()");
manager->CheckError(r);
break;
default:
break;
}
}
};
static IToolSkinRegistrar registrar;
}
}