52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vector>
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#include "GLProgramUniform.h"
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namespace spades {
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namespace draw {
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class GLRenderer;
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class GLProgramManager;
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class IGLShadowMapRenderer;
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struct GLShadowMapRenderParam;
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class GLShadowMapShader {
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GLProgramUniform projectionViewMatrix;
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public:
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GLShadowMapShader();
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~GLShadowMapShader() {}
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static std::vector<GLShader *> RegisterShader(GLProgramManager *);
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static IGLShadowMapRenderer *CreateShadowMapRenderer(GLRenderer *);
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/** setups shadow map shader.
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* note that this function sets the current active texture
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* stage to the returned texture stage.
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* @param firstTexStage first available texture stage.
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* @return next available texture stage */
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int operator()(GLRenderer *renderer, GLProgram *, int firstTexStage);
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};
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}
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} |