60fd3191c5
It was replaced by `Handle::GetPointerOrNull()`. Every use of `GetPointerOrNull` should be reviewed. Some of them were already removed.
200 lines
5.1 KiB
C++
200 lines
5.1 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Core/Settings.h>
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#include "Client.h"
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#include "IImage.h"
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#include "IRenderer.h"
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#include "NetClient.h"
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#include "PaletteView.h"
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#include "Player.h"
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#include "World.h"
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DEFINE_SPADES_SETTING(cg_keyPaletteLeft, "Left");
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DEFINE_SPADES_SETTING(cg_keyPaletteRight, "Right");
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DEFINE_SPADES_SETTING(cg_keyPaletteUp, "Up");
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DEFINE_SPADES_SETTING(cg_keyPaletteDown, "Down");
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namespace spades {
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namespace client {
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static IntVector3 SanitizeCol(IntVector3 col) {
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if (col.x < 0)
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col.x = 0;
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if (col.y < 0)
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col.y = 0;
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if (col.z < 0)
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col.z = 0;
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return col;
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}
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PaletteView::PaletteView(Client *client) : client(client), renderer(client->GetRenderer()) {
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IntVector3 cols[] = {{128, 128, 128}, {256, 0, 0}, {256, 128, 0}, {256, 256, 0},
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{0, 256, 0}, {0, 256, 256}, {0, 0, 256}, {256, 0, 256}};
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for (int i = 0; i < 8; i++) {
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colors.push_back(SanitizeCol(cols[i] / 8 - 1));
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colors.push_back(SanitizeCol(cols[i] * 3 / 8 - 1));
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colors.push_back(SanitizeCol(cols[i] * 5 / 8 - 1));
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colors.push_back(SanitizeCol(cols[i] * 7 / 8 - 1));
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IntVector3 rem = IntVector3::Make(256, 256, 256);
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rem -= cols[i];
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colors.push_back(cols[i] + rem / 8 - 1);
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colors.push_back(cols[i] + rem * 3 / 8 - 1);
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colors.push_back(cols[i] + rem * 5 / 8 - 1);
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colors.push_back(cols[i] + rem * 7 / 8 - 1);
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}
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defaultColor = 3;
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}
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PaletteView::~PaletteView() {}
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int PaletteView::GetSelectedIndex() {
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World *w = client->GetWorld();
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if (!w)
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return -1;
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stmp::optional<Player &> p = w->GetLocalPlayer();
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if (!p)
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return -1;
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IntVector3 col = p->GetBlockColor();
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for (int i = 0; i < (int)colors.size(); i++) {
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if (col.x == colors[i].x && col.y == colors[i].y && col.z == colors[i].z)
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return i;
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}
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return -1;
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}
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int PaletteView::GetSelectedOrDefaultIndex() {
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int c = GetSelectedIndex();
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if (c == -1)
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return defaultColor;
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else
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return c;
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}
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void PaletteView::SetSelectedIndex(int idx) {
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IntVector3 col = colors[idx];
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World *w = client->GetWorld();
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if (!w)
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return;
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stmp::optional<Player &> p = w->GetLocalPlayer();
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if (!p)
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return;
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p->SetHeldBlockColor(col);
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client->net->SendHeldBlockColor();
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}
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bool PaletteView::KeyInput(std::string keyName) {
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if (EqualsIgnoringCase(keyName, cg_keyPaletteLeft)) {
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int c = GetSelectedOrDefaultIndex();
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if (c == 0)
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c = (int)colors.size() - 1;
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else
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c--;
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SetSelectedIndex(c);
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return true;
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} else if (EqualsIgnoringCase(keyName, cg_keyPaletteRight)) {
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int c = GetSelectedOrDefaultIndex();
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if (c == (int)colors.size() - 1)
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c = 0;
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else
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c++;
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SetSelectedIndex(c);
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return true;
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} else if (EqualsIgnoringCase(keyName, cg_keyPaletteUp)) {
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int c = GetSelectedOrDefaultIndex();
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if (c < 8)
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c += (int)colors.size() - 8;
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else
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c -= 8;
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SetSelectedIndex(c);
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return true;
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} else if (EqualsIgnoringCase(keyName, cg_keyPaletteDown)) {
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int c = GetSelectedOrDefaultIndex();
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if (c >= (int)colors.size() - 8)
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c -= (int)colors.size() - 8;
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else
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c += 8;
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SetSelectedIndex(c);
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return true;
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} else {
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return false;
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}
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}
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void PaletteView::Update() {}
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void PaletteView::Draw() {
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Handle<IImage> img = renderer.RegisterImage("Gfx/Palette.png");
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int sel = GetSelectedIndex();
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float scrW = renderer.ScreenWidth();
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float scrH = renderer.ScreenHeight();
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for (size_t phase = 0; phase < 2; phase++) {
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for (size_t i = 0; i < colors.size(); i++) {
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if ((sel == i) != (phase == 1))
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continue;
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int row = static_cast<int>(i / 8);
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int col = static_cast<int>(i % 8);
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bool selected = sel == i;
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// draw color
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IntVector3 icol = colors[i];
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Vector4 cl;
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cl.x = icol.x / 255.f;
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cl.y = icol.y / 255.f;
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cl.z = icol.z / 255.f;
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cl.w = 1.f;
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float x = scrW - 100.f + 10.f * col;
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float y = scrH - 106.f + 10.f * row - 40.f;
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renderer.SetColorAlphaPremultiplied(cl);
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if (selected) {
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renderer.DrawImage(img, MakeVector2(x, y), AABB2(0, 16, 16, 16));
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} else {
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renderer.DrawImage(img, MakeVector2(x, y), AABB2(0, 0, 16, 16));
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}
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renderer.SetColorAlphaPremultiplied(MakeVector4(1, 1, 1, 1));
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if (selected) {
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renderer.DrawImage(img, MakeVector2(x, y), AABB2(16, 16, 16, 16));
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} else {
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renderer.DrawImage(img, MakeVector2(x, y), AABB2(16, 0, 16, 16));
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}
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}
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}
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}
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} // namespace client
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} // namespace spades
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