openspades/Sources/Client/HitTestDebugger.h

63 lines
1.7 KiB
C++

/*
Copyright (c) 2013 yvt
based on code of pysnip (c) Mathias Kaerlev 2011-2012.
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <map>
#include <vector>
#include <Core/Math.h>
#include <Core/RefCountedObject.h>
namespace spades {
namespace client {
class IRenderer;
class World;
/** HitTestDebugger is used to debug hit detection issues. */
class HitTestDebugger {
class Port;
Handle<IRenderer> renderer;
World *world; // weak ref
Handle<Port> port;
public:
HitTestDebugger(World *world);
~HitTestDebugger();
HitTestDebugger(const HitTestDebugger &) = delete;
void operator=(const HitTestDebugger &) = delete;
struct PlayerHit {
int numHeadHits;
std::array<int, 3> numLimbHits;
int numTorsoHits;
PlayerHit() : numHeadHits(0), numLimbHits({{0, 0, 0}}), numTorsoHits(0) {}
};
/** Save hit detection debug image */
void SaveImage(const std::map<int, PlayerHit> &hits,
const std::vector<Vector3> &bullets);
};
} // namespace client
} // namespace spades