63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/*
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Copyright (c) 2013 yvt
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based on code of pysnip (c) Mathias Kaerlev 2011-2012.
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <array>
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#include <map>
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#include <vector>
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#include <Core/Math.h>
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#include <Core/RefCountedObject.h>
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namespace spades {
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namespace client {
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class IRenderer;
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class World;
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/** HitTestDebugger is used to debug hit detection issues. */
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class HitTestDebugger {
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class Port;
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Handle<IRenderer> renderer;
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World *world; // weak ref
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Handle<Port> port;
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public:
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HitTestDebugger(World *world);
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~HitTestDebugger();
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HitTestDebugger(const HitTestDebugger &) = delete;
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void operator=(const HitTestDebugger &) = delete;
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struct PlayerHit {
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int numHeadHits;
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std::array<int, 3> numLimbHits;
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int numTorsoHits;
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PlayerHit() : numHeadHits(0), numLimbHits({{0, 0, 0}}), numTorsoHits(0) {}
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};
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/** Save hit detection debug image */
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void SaveImage(const std::map<int, PlayerHit> &hits,
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const std::vector<Vector3> &bullets);
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};
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} // namespace client
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} // namespace spades
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