openspades/Sources/Client/PaletteView.cpp

213 lines
4.8 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PaletteView.h"
#include "Client.h"
#include "IRenderer.h"
#include "IImage.h"
#include "Player.h"
#include "World.h"
#include "NetClient.h"
namespace spades {
namespace client {
static IntVector3 SanitizeCol(IntVector3 col) {
if(col.x < 0) col.x = 0;
if(col.y < 0) col.y = 0;
if(col.z < 0) col.z = 0;
return col;
}
PaletteView::PaletteView(Client *client):
client(client),
renderer(client->GetRenderer()){
IntVector3 cols[] = {
{128, 128, 128},
{256, 0, 0},
{256, 128, 0},
{256, 256, 0},
{0, 256, 0},
{0, 256, 256},
{0, 0, 256},
{256, 0, 256}
};
for(int i = 0; i < 8; i++) {
colors.push_back(SanitizeCol(cols[i] / 8 - 1));
colors.push_back(SanitizeCol(cols[i] * 3 / 8 - 1));
colors.push_back(SanitizeCol(cols[i] * 5 / 8 - 1));
colors.push_back(SanitizeCol(cols[i] * 7 / 8 - 1));
IntVector3 rem = IntVector3::Make(256, 256, 256);
rem -= cols[i];
colors.push_back(cols[i] + rem / 8 - 1);
colors.push_back(cols[i] + rem * 3 / 8 - 1);
colors.push_back(cols[i] + rem * 5 / 8 - 1);
colors.push_back(cols[i] + rem * 7 / 8 - 1);
}
defaultColor = 3;
}
PaletteView::~PaletteView() {
}
int PaletteView::GetSelectedIndex() {
World *w = client->GetWorld();
if(!w) return -1;
Player *p = w->GetLocalPlayer();
if(!p) return -1;
IntVector3 col = p->GetBlockColor();
for(int i = 0; i < (int)colors.size(); i++){
if(col.x == colors[i].x &&
col.y == colors[i].y &&
col.z == colors[i].z)
return i;
}
return -1;
}
int PaletteView::GetSelectedOrDefaultIndex() {
int c = GetSelectedIndex();
if(c == -1)
return defaultColor;
else
return c;
}
void PaletteView::SetSelectedIndex(int idx) {
IntVector3 col = colors[idx];
World *w = client->GetWorld();
if(!w) return;
Player *p = w->GetLocalPlayer();
if(!p) return;
p->SetHeldBlockColor(col);
client->net->SendHeldBlockColor();
}
bool PaletteView::KeyInput(std::string keyName) {
if(keyName == "Left") {
int c = GetSelectedOrDefaultIndex();
if(c == 0)
c = (int)colors.size() - 1;
else
c--;
SetSelectedIndex(c);
return true;
}else if(keyName == "Right") {
int c = GetSelectedOrDefaultIndex();
if(c == (int)colors.size() - 1)
c = 0;
else
c++;
SetSelectedIndex(c);
return true;
}else if(keyName == "Up") {
int c = GetSelectedOrDefaultIndex();
if(c < 8)
c += (int)colors.size() - 8;
else
c -= 8;
SetSelectedIndex(c);
return true;
}else if(keyName == "Down") {
int c = GetSelectedOrDefaultIndex();
if(c >= (int)colors.size() - 8)
c -= (int)colors.size() - 8;
else
c += 8;
SetSelectedIndex(c);
return true;
}else{
return false;
}
}
void PaletteView::Update() {
}
void PaletteView::Draw() {
Handle<IImage> img = renderer->RegisterImage("Gfx/Palette.png");
int sel = GetSelectedIndex();
float scrW = renderer->ScreenWidth();
float scrH = renderer->ScreenHeight();
for(int phase = 0; phase < 2; phase++){
for(int i = 0; i < colors.size(); i++){
if((sel == i) != (phase == 1))
continue;
int row = i / 8;
int col = i % 8;
bool selected = sel == i;
// draw color
IntVector3 icol = colors[i];
Vector4 cl;
cl.x = icol.x / 255.f;
cl.y = icol.y / 255.f;
cl.z = icol.z / 255.f;
cl.w = 1.f;
float x = scrW - 100.f + 10.f * col;
float y = scrH - 96.f + 10.f * row - 40.f;
renderer->SetColor(cl);
if(selected){
renderer->DrawImage(img,
MakeVector2(x, y),
AABB2(0, 16, 16, 16));
}else{
renderer->DrawImage(img,
MakeVector2(x, y),
AABB2(0, 0, 16, 16));
}
renderer->SetColor(MakeVector4(1, 1, 1, 1));
if(selected){
renderer->DrawImage(img,
MakeVector2(x, y),
AABB2(16, 16, 16, 16));
}else{
renderer->DrawImage(img,
MakeVector2(x, y),
AABB2(16, 0, 16, 16));
}
}
}
}
}
}