624d291f79
- Reorder them so that system libraries come first - Use C++-style headers (`<cmath>`) instead of C-style headers (`<math.h>`)
180 lines
4.1 KiB
C++
180 lines
4.1 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Quake3Font.h"
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#include "IRenderer.h"
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#include <Core/Debug.h>
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namespace spades {
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namespace client {
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Quake3Font::Quake3Font(IRenderer *r, IImage *tex, const int *mp, int gh, float sw,
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bool extended)
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: IFont(r), renderer(r), tex(tex), glyphHeight(gh), spaceWidth(sw) {
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SPADES_MARK_FUNCTION();
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tex->AddRef();
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for (int i = 0; i < (extended ? 256 : 128); i++) {
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int x = *(mp++);
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int y = *(mp++);
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int w = *(mp++);
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int adv;
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if (extended) {
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adv = *(mp++);
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} else {
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adv = w;
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}
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GlyphInfo info;
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if (w == -1) {
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info.type = Invalid;
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glyphs.push_back(info);
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continue;
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}
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if (adv == PROP_SPACE_WIDTH) {
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info.type = Space;
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glyphs.push_back(info);
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continue;
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}
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info.type = Image;
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info.imageRect = AABB2(x, y, w, gh);
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info.advance = adv;
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glyphs.push_back(info);
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}
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yMin = 0.f;
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yMax = (float)gh;
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}
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Quake3Font::~Quake3Font() {
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SPADES_MARK_FUNCTION();
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tex->Release();
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}
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void Quake3Font::SetGlyphYRange(float yMin, float yMax) {
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this->yMin = yMin;
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this->yMax = yMax;
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}
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Vector2 Quake3Font::Measure(const std::string &txt) {
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SPADES_MARK_FUNCTION();
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float x = 0.f, w = 0.f, h = (float)glyphHeight;
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for (size_t i = 0; i < txt.size();) {
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size_t chrLen = 0;
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uint32_t ch = GetCodePointFromUTF8String(txt, i, &chrLen);
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SPAssert(chrLen > 0);
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i += chrLen;
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if (ch >= static_cast<uint32_t>(glyphs.size())) {
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goto fallback;
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}
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if (ch == 13 || ch == 10) {
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// new line
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x = 0.f;
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h += (float)glyphHeight;
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continue;
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}
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{
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const GlyphInfo &info = glyphs[ch];
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if (info.type == Invalid)
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goto fallback;
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else if (info.type == Space) {
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x += spaceWidth;
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} else if (info.type == Image) {
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x += info.advance;
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}
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if (x > w) {
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w = x;
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}
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}
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continue;
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fallback:
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x += MeasureFallback(ch, yMax - yMin);
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if (x > w) {
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w = x;
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}
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}
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return MakeVector2(w, h);
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}
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void Quake3Font::Draw(const std::string &txt, spades::Vector2 offset, float scale,
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spades::Vector4 color) {
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float x = 0.f, y = 0;
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if (scale == 1.f) {
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offset.x = floorf(offset.x);
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offset.y = floorf(offset.y);
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}
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float a = color.w;
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color.w = 1.f;
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color *= a;
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renderer->SetColorAlphaPremultiplied(color);
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float invScale = 1.f / scale;
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for (size_t i = 0; i < txt.size();) {
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size_t chrLen = 0;
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uint32_t ch = GetCodePointFromUTF8String(txt, i, &chrLen);
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SPAssert(chrLen > 0);
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i += chrLen;
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if (ch >= static_cast<uint32_t>(glyphs.size())) {
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goto fallback;
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}
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if (ch == 13 || ch == 10) {
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// new line
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x = 0.f;
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y += (float)glyphHeight;
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continue;
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}
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{
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const GlyphInfo &info = glyphs[ch];
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if (info.type == Invalid)
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goto fallback;
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else if (info.type == Space) {
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x += spaceWidth;
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} else if (info.type == Image) {
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AABB2 rt(x * scale + offset.x, y * scale + offset.y,
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info.imageRect.GetWidth() * scale,
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info.imageRect.GetHeight() * scale);
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renderer->DrawImage(tex, rt, info.imageRect);
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x += info.advance;
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}
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}
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continue;
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fallback:
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DrawFallback(ch, MakeVector2(x, y + yMin) * scale + offset, (yMax - yMin) * scale,
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color);
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x += MeasureFallback(ch, (yMax - yMin) * scale) * invScale;
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}
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}
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}
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}
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