openspades/Sources/Client/TCGameMode.h
2019-08-08 01:11:59 +09:00

82 lines
2.0 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <vector>
#include "IGameMode.h"
#include <Core/Debug.h>
#include <Core/Math.h>
namespace spades {
namespace client {
class World;
class TCGameMode : public IGameMode {
public:
struct Territory {
TCGameMode &mode;
Vector3 pos;
/** team that owns this territory, or 2 if this territory is currently neutral.*/
int ownerTeamId;
/** team trying to capture this, or -1 if no team have tried */
int capturingTeamId;
float progressBasePos;
float progressRate;
float progressStartTime;
Territory(TCGameMode &mode) : mode{mode} {}
/** gets capture progress of this territory.
* 0 = ownerTeamId is capturing, 1 = 1-ownerTeamId has captured this. */
float GetProgress();
};
struct Team {};
int captureLimit;
private:
World &world;
std::array<Team, 2> teams;
std::vector<Territory> territories;
public:
TCGameMode(World &);
~TCGameMode();
TCGameMode(const TCGameMode &) = delete;
void operator=(const TCGameMode &) = delete;
Team &GetTeam(int t);
int GetNumTerritories() const { return (int)territories.size(); }
Territory &GetTerritory(int index) {
SPADES_MARK_FUNCTION();
return territories.at(index);
}
void AddTerritory(const Territory &);
};
} // namespace client
} // namespace spades