yvt 7c3a39e639
Modernize
- Replaced raw pointers with references or smart pointers. Nullable
  references are represented by `stmp::optional<const T&>`. (There are
  many raw pointers still remaining. They should be replaced at some
  point.)
- Added class template specializations `stmp::optional<T &>` and
  `stmp::optional<const T&>`.
- Fixed `stmp::optional`'s various behaviors
- `World::{players, playerPersistents}` are now `std::array`.
- More uses of `stmp::optional` to clarify the semantics
- Renamed `PlayerThrownGrenade` to `PlayerThrewGrenade`
- Replaced old-style `for` loops with range based ones
- Deleted `Player`'s default constructors and `operator =`
- Deleted `TCGameMode`'s default constructor and `operator =`
- Deleted `CTFGameMode`'s default constructor and `operator =`
- Replaced `static_cast` with `dynamic_cast` for down-casting
- `RefCountedObject::operator*()` no longer requires non-constness to
  return `T &`.
- Replaced the uses of `std::vector::operator[]` with `std::vector::at`
  for bounds checking.
- Made some methods of `GameMap` `const`.
- Added some null checks.
2019-07-17 00:31:00 +09:00

177 lines
5.0 KiB
C++

/*
Copyright (c) 2013 yvt
based on code of pysnip (c) Mathias Kaerlev 2011-2012.
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <list>
#include <map>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "GameMapWrapper.h"
#include "PhysicsConstants.h"
#include <Core/Debug.h>
#include <Core/Math.h>
#include <Core/RefCountedObject.h>
#include <Core/TMPUtils.h>
namespace spades {
namespace client {
class GameMap;
class GameMapWrapper;
class Player;
class IWorldListener;
class Grenade;
class IGameMode;
class Client; // FIXME: for debug
class HitTestDebugger;
struct GameProperties;
constexpr std::size_t NumPlayerSlots = 128;
class World {
friend class Client; // FIXME: for debug
public:
struct Team {
IntVector3 color;
std::string name;
};
struct PlayerPersistent {
std::string name;
int kills;
PlayerPersistent() : kills(0) { ; }
};
private:
IWorldListener *listener = nullptr;
std::unique_ptr<IGameMode> mode;
Handle<GameMap> map;
std::unique_ptr<GameMapWrapper> mapWrapper;
float time = 0.0f;
IntVector3 fogColor;
Team teams[3];
std::shared_ptr<GameProperties> gameProperties;
std::array<std::unique_ptr<Player>, NumPlayerSlots> players;
std::array<PlayerPersistent, NumPlayerSlots> playerPersistents;
stmp::optional<int> localPlayerIndex;
std::list<std::unique_ptr<Grenade>> grenades;
std::unique_ptr<HitTestDebugger> hitTestDebugger;
std::unordered_map<CellPos, spades::IntVector3, CellPosHash> createdBlocks;
std::unordered_set<CellPos, CellPosHash> destroyedBlocks;
std::multimap<float, IntVector3> blockRegenerationQueue;
std::unordered_map<IntVector3, std::multimap<float, IntVector3>::iterator>
blockRegenerationQueueMap;
void ApplyBlockActions();
public:
World(const std::shared_ptr<GameProperties> &);
~World();
const Handle<GameMap> &GetMap() { return map; }
GameMapWrapper &GetMapWrapper() { return *mapWrapper; }
float GetTime() { return time; }
/** Returns a non-null reference to `GameProperties`. */
const std::shared_ptr<GameProperties> &GetGameProperties() { return gameProperties; }
void SetMap(Handle<GameMap>);
IntVector3 GetFogColor() { return fogColor; }
void SetFogColor(IntVector3 v) { fogColor = v; }
void Advance(float dt);
void AddGrenade(std::unique_ptr<Grenade>);
const std::list<std::unique_ptr<Grenade>> &GetAllGrenades() { return grenades; }
void MarkBlockForRegeneration(const IntVector3 &blockLocation);
void UnmarkBlockForRegeneration(const IntVector3 &blockLocation);
std::vector<IntVector3> CubeLine(IntVector3 v1, IntVector3 v2, int maxLength);
stmp::optional<Player &> GetPlayer(unsigned int i) {
SPAssert(i < players.size());
return players[i].get();
}
void SetPlayer(int i, std::unique_ptr<Player> p);
/**
* Get the object containing data specific to the current game mode.
* Can be `{}` if the game mode is not specified yet.
*/
stmp::optional<IGameMode &> GetMode() { return mode.get(); }
void SetMode(std::unique_ptr<IGameMode>);
Team &GetTeam(int t) {
if (t >= 2 || t < 0) // spectator
return teams[2];
return teams[t];
}
PlayerPersistent &GetPlayerPersistent(int index);
void CreateBlock(IntVector3 pos, IntVector3 color);
void DestroyBlock(std::vector<IntVector3> &pos);
struct WeaponRayCastResult {
bool hit, startSolid;
stmp::optional<int> playerId;
IntVector3 blockPos;
Vector3 hitPos;
hitTag_t hitFlag;
};
WeaponRayCastResult WeaponRayCast(Vector3 startPos, Vector3 dir,
stmp::optional<int> excludePlayerId);
size_t GetNumPlayerSlots() { return players.size(); }
size_t GetNumPlayers();
stmp::optional<int> GetLocalPlayerIndex() { return localPlayerIndex; }
void SetLocalPlayerIndex(stmp::optional<int> p) { localPlayerIndex = p; }
/** Get the local player. Can be `nullptr`. */
stmp::optional<Player &> GetLocalPlayer() {
if (!GetLocalPlayerIndex())
return {};
return GetPlayer(*GetLocalPlayerIndex());
}
/** Can be `nullptr`. */
HitTestDebugger *GetHitTestDebugger();
void SetListener(IWorldListener *newListener) { listener = newListener; }
IWorldListener *GetListener() { return listener; }
};
} // namespace client
} // namespace spades