openspades/Sources/Draw/GLVoxelModel.h
yvt 88f03f01e9 Refactoring
- Mark overriding virtual functions with `override`
- Get rid of warnings
2017-01-05 03:48:11 +09:00

95 lines
2.3 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vector>
#include "GLModel.h"
#include "IGLDevice.h"
#include <Core/VoxelModel.h>
namespace spades {
namespace draw {
class GLRenderer;
class GLProgram;
class GLImage;
class GLVoxelModel : public GLModel {
struct Vertex {
uint8_t x, y, z;
uint8_t aoID;
// texture coord
uint16_t u, v;
// color
uint8_t red, green, blue;
uint8_t diffuse;
// normal
uint8_t nx, ny, nz;
};
GLRenderer *renderer;
IGLDevice *device;
GLProgram *program;
GLProgram *dlightProgram;
GLProgram *shadowMapProgram;
GLImage *aoImage;
IGLDevice::UInteger buffer;
IGLDevice::UInteger idxBuffer;
std::vector<Vertex> vertices;
std::vector<uint32_t> indices;
unsigned int numIndices;
Vector3 origin;
float radius;
AABB3 boundingBox;
uint8_t calcAOID(VoxelModel *, int x, int y, int z, int ux, int uy, int uz, int vx,
int vy, int vz);
void EmitFace(VoxelModel *, int x, int y, int z, int nx, int ny, int nz,
uint32_t color);
void BuildVertices(VoxelModel *);
protected:
~GLVoxelModel();
public:
GLVoxelModel(VoxelModel *, GLRenderer *r);
static void PreloadShaders(GLRenderer *);
void Prerender(std::vector<client::ModelRenderParam> params) override;
void RenderShadowMapPass(std::vector<client::ModelRenderParam> params) override;
void RenderSunlightPass(std::vector<client::ModelRenderParam> params) override;
void RenderDynamicLightPass(std::vector<client::ModelRenderParam> params,
std::vector<GLDynamicLight> lights) override;
AABB3 GetBoundingBox() override { return boundingBox; }
};
}
}