openspades/Sources/Draw/GLShader.cpp

94 lines
2.6 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cstring>
#include "GLShader.h"
#include <Core/Debug.h>
#include <Core/Exception.h>
namespace spades {
namespace draw {
GLShader::GLShader(IGLDevice *dev, Type type) : device(dev), compiled(false) {
SPADES_MARK_FUNCTION();
switch (type) {
case VertexShader: handle = device->CreateShader(IGLDevice::VertexShader); break;
case GeometryShader: handle = device->CreateShader(IGLDevice::GeometryShader); break;
case FragmentShader:
handle = device->CreateShader(IGLDevice::FragmentShader);
break;
default: SPInvalidEnum("type", type);
}
}
GLShader::~GLShader() {
SPADES_MARK_FUNCTION();
device->DeleteShader(handle);
}
void GLShader::AddSource(const std::string &src) {
SPADES_MARK_FUNCTION();
sources.push_back(src);
}
void GLShader::Compile() {
SPADES_MARK_FUNCTION();
std::vector<const char *> srcs;
std::vector<int> lens;
for (size_t i = 0; i < sources.size(); i++) {
srcs.push_back(sources[i].c_str());
lens.push_back(static_cast<int>(sources[i].size()));
}
device->ShaderSource(handle, static_cast<IGLDevice::Sizei>(srcs.size()), srcs.data(),
lens.data());
device->CompileShader(handle);
if (device->GetShaderInteger(handle, IGLDevice::CompileStatus) == 0) {
// error
std::vector<char> errMsg;
errMsg.resize(device->GetShaderInteger(handle, IGLDevice::InfoLogLength) + 1);
IGLDevice::Sizei outLen;
device->GetShaderInfoLog(handle, static_cast<IGLDevice::Sizei>(errMsg.size()),
&outLen, errMsg.data());
errMsg[outLen] = 0;
std::string src;
for (size_t i = 0; i < sources.size(); i++) {
src += sources[i];
}
std::string err = errMsg.data();
SPRaise("Error while compiling a shader:\n\n%s\n\n"
"Shader source:\n\n%s\n",
errMsg.data(), src.substr(0, 500).c_str());
}
compiled = true;
}
}
}