41 lines
739 B
C++
41 lines
739 B
C++
//
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// IGLShadowMapRenderer.h
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// OpenSpades
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//
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// Created by yvt on 7/26/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#pragma once
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#include "../Core/Math.h"
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namespace spades {
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namespace draw {
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class GLRenderer;
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struct GLShadowMapRenderParam {
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Matrix4 matrix;
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virtual ~GLShadowMapRenderParam(){}
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};
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class IGLShadowMapRenderer{
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GLRenderer *renderer;
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protected:
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void RenderShadowMapPass();
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public:
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IGLShadowMapRenderer(GLRenderer *);
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virtual ~IGLShadowMapRenderer(){}
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GLRenderer *GetRenderer() { return renderer; }
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virtual void Render() = 0;
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virtual bool Cull(const AABB3&) = 0;
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virtual bool SphereCull(const Vector3& center, float rad) = 0;
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};
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}
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} |