70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
//
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// GLWaterRenderer.h
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// OpenSpades
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//
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// Created by yvt on 8/1/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#pragma once
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#include "IGLDevice.h"
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#include <vector>
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#include <stdint.h>
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namespace spades {
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namespace client {
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class GameMap;
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}
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namespace draw {
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class GLRenderer;
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class IGLDevice;
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class GLProgram;
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class GLWaterRenderer{
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class IWaveTank;
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class StandardWaveTank;
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class FFTWaveTank;
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GLRenderer *renderer;
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IGLDevice *device;
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client::GameMap *map;
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IWaveTank *waveTank;
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int w, h;
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size_t updateBitmapPitch;
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std::vector<uint32_t> updateBitmap;
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std::vector<uint32_t> bitmap;
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IGLDevice::UInteger texture; // water color
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IGLDevice::UInteger waveTexture; // bumpmap
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struct Vertex;
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IGLDevice::UInteger buffer;
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IGLDevice::UInteger idxBuffer;
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size_t numIndices;
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IGLDevice::UInteger tempFramebuffer;
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IGLDevice::UInteger tempDepthTexture;
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GLProgram *program;
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GLProgram *programDepth;
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void BuildVertices();
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void MarkUpdate(int x, int y);
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public:
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GLWaterRenderer(GLRenderer *, client::GameMap *map);
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~GLWaterRenderer();
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void Render();
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void Update(float dt);
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void GameMapChanged(int x, int y, int z, client::GameMap *);
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};
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}
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} |