40 lines
957 B
C++
40 lines
957 B
C++
//
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// GLShadowMapShader.h
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// OpenSpades
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//
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// Created by yvt on 7/26/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#pragma once
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#include "GLProgramUniform.h"
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#include <vector>
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namespace spades {
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namespace draw {
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class GLRenderer;
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class GLProgramManager;
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class IGLShadowMapRenderer;
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struct GLShadowMapRenderParam;
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class GLShadowMapShader{
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GLProgramUniform projectionViewMatrix;
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public:
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GLShadowMapShader();
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~GLShadowMapShader(){}
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static std::vector<GLShader *> RegisterShader(GLProgramManager *);
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static IGLShadowMapRenderer *CreateShadowMapRenderer(GLRenderer *);
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/** setups shadow map shader.
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* note that this function sets the current active texture
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* stage to the returned texture stage.
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* @param firstTexStage first available texture stage.
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* @return next available texture stage */
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int operator()(GLRenderer *renderer,
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GLProgram *, int firstTexStage);
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};
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}
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} |