64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
//
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// GLShadowMapShader.cpp
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// OpenSpades
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//
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// Created by yvt on 7/26/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#include "GLShadowMapShader.h"
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#include "GLRenderer.h"
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#include "GLProgramManager.h"
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#include "GLMapShadowRenderer.h"
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#include "../Core/Settings.h"
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#include "GLBasicShadowMapRenderer.h"
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#include "../Core/Debug.h"
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SPADES_SETTING(r_modelShadows, "1");
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namespace spades {
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namespace draw {
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GLShadowMapShader::GLShadowMapShader():
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projectionViewMatrix("projectionViewMatrix")
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{}
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std::vector<GLShader *> GLShadowMapShader::RegisterShader(spades::draw::GLProgramManager *r) {
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SPADES_MARK_FUNCTION();
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std::vector<GLShader *> shaders;
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// even there is no dynamic shadow,
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// this is still needed to avoid error...
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shaders.push_back(r->RegisterShader("Shaders/ShadowMap/Common.fs"));
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shaders.push_back(r->RegisterShader("Shaders/ShadowMap/Common.vs"));
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shaders.push_back(r->RegisterShader("Shaders/ShadowMap/Basic.fs"));
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shaders.push_back(r->RegisterShader("Shaders/ShadowMap/Basic.vs"));
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return shaders;
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}
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IGLShadowMapRenderer * GLShadowMapShader::CreateShadowMapRenderer(spades::draw::GLRenderer *r){
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SPADES_MARK_FUNCTION();
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if(!r_modelShadows)
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return NULL;
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return new GLBasicShadowMapRenderer(r);
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}
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int GLShadowMapShader::operator()(GLRenderer *renderer,
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spades::draw::GLProgram *program, int texStage) {
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IGLDevice *dev = program->GetDevice();
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GLBasicShadowMapRenderer *r = static_cast<GLBasicShadowMapRenderer *>(renderer->GetShadowMapRenderer());
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projectionViewMatrix(program);
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projectionViewMatrix.SetValue(r->matrix);
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dev->ActiveTexture(texStage);
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return texStage;
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}
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}
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} |