87 lines
2.0 KiB
C++
87 lines
2.0 KiB
C++
//
|
|
// VoxelModel.h
|
|
// OpenSpades
|
|
//
|
|
// Created by yvt on 7/15/13.
|
|
// Copyright (c) 2013 yvt.jp. All rights reserved.
|
|
//
|
|
|
|
#pragma once
|
|
|
|
#include <stdint.h>
|
|
#include "../Core/Debug.h"
|
|
#include "IStream.h"
|
|
#include "Math.h"
|
|
|
|
namespace spades {
|
|
class VoxelModel {
|
|
Vector3 origin;
|
|
int width, height, depth;
|
|
uint64_t *solidBits;
|
|
uint32_t *colors;
|
|
public:
|
|
VoxelModel(int width, int height, int depth);
|
|
~VoxelModel();
|
|
|
|
static VoxelModel *LoadKV6(IStream *);
|
|
|
|
const uint64_t& GetSolidBitsAt(int x, int y) const {
|
|
SPAssert(x >= 0); SPAssert(x < width);
|
|
SPAssert(y >= 0); SPAssert(y < height);
|
|
return solidBits[x + y * width];
|
|
}
|
|
uint64_t& GetSolidBitsAt(int x, int y) {
|
|
SPAssert(x >= 0); SPAssert(x < width);
|
|
SPAssert(y >= 0); SPAssert(y < height);
|
|
return solidBits[x + y * width];
|
|
}
|
|
|
|
const uint32_t& GetColor(int x, int y, int z) const {
|
|
SPAssert(x >= 0); SPAssert(x < width);
|
|
SPAssert(y >= 0); SPAssert(y < height);
|
|
SPAssert(z >= 0); SPAssert(z < depth);
|
|
return colors[(x + y * width) * depth + z];
|
|
}
|
|
|
|
uint32_t& GetColor(int x, int y, int z) {
|
|
SPAssert(x >= 0); SPAssert(x < width);
|
|
SPAssert(y >= 0); SPAssert(y < height);
|
|
SPAssert(z >= 0); SPAssert(z < depth);
|
|
return colors[(x + y * width) * depth + z];
|
|
}
|
|
|
|
bool IsSolid(int x, int y, int z) const {
|
|
if(z < 0 || z >= depth)
|
|
return false;
|
|
if(x < 0 || y < 0 || x >= width || y >= height)
|
|
return false;
|
|
uint64_t bits = GetSolidBitsAt(x, y);
|
|
return (bits >> z) & 1;
|
|
}
|
|
|
|
void SetAir(int x, int y, int z) {
|
|
SPAssert(z >= 0); SPAssert(z < depth);
|
|
uint64_t mask = 1ULL << z;
|
|
GetSolidBitsAt(x, y) &= ~mask;
|
|
}
|
|
|
|
void SetSolid(int x, int y, int z, uint32_t color) {
|
|
uint64_t mask = 1ULL << z;
|
|
GetSolidBitsAt(x, y) |= mask;
|
|
GetColor(x, y, z) = color;
|
|
}
|
|
|
|
Vector3 GetOrigin() {
|
|
return origin;
|
|
}
|
|
|
|
void SetOrigin(Vector3 v){
|
|
origin = v;
|
|
}
|
|
|
|
int GetWidth() const { return width; }
|
|
int GetHeight() const { return height; }
|
|
int GetDepth() const { return depth; }
|
|
};
|
|
}
|