openspades/Sources/Core/BitmapAtlasGenerator.cpp
2013-08-18 16:18:06 +09:00

132 lines
3.0 KiB
C++

//
// BitmapAtlasGenerator.cpp
// OpenSpades
//
// Created by yvt on 7/28/13.
// Copyright (c) 2013 yvt.jp. All rights reserved.
//
#include "BitmapAtlasGenerator.h"
#include "Bitmap.h"
#include "../binpack2d/binpack2d.hpp"
#include "Debug.h"
#include "Exception.h"
#include <string.h>
namespace spades {
BitmapAtlasGenerator::BitmapAtlasGenerator() {
}
BitmapAtlasGenerator::~BitmapAtlasGenerator() {
}
void BitmapAtlasGenerator::AddBitmap(spades::Bitmap *b) {
bmps.push_back(b);
}
int BitmapAtlasGenerator::MinRectSize() {
int area = 0;
for(size_t i = 0; i < bmps.size(); i++){
Bitmap *bmp = bmps[i];
area += bmp->GetWidth() * bmp->GetHeight();
}
for(int b = 1; b < 16; b++){
int s = 1 << b;
if(s * s >= area)
return s;
}
SPAssert(false);
}
int BitmapAtlasGenerator::MinWidth() {
int w = 0;
for(size_t i = 0; i < bmps.size(); i++){
Bitmap *bmp = bmps[i];
if(bmp->GetWidth() > w) w = bmp->GetWidth();
}
for(int b = 1; b < 16; b++){
int s = 1 << b;
if(s >= w)
return s;
}
SPAssert(false);
}
int BitmapAtlasGenerator::MinHeight() {
int w = 0;
for(size_t i = 0; i < bmps.size(); i++){
Bitmap *bmp = bmps[i];
if(bmp->GetHeight() > w) w = bmp->GetWidth();
}
for(int b = 1; b < 16; b++){
int s = 1 << b;
if(s >= w)
return s;
}
SPAssert(false);
}
BitmapAtlasGenerator::Result BitmapAtlasGenerator::Pack() {
BinPack2D::ContentAccumulator<Item> items;
int minSize = MinRectSize();
int minW = MinWidth(), minH = MinHeight();
minSize = std::max(minSize, std::min(minW, minH));
int mw = minSize, mh = minSize;
for(size_t i = 0; i < bmps.size(); i++){
Bitmap *b = bmps[i];
Item itm = {b,0,0,b->GetWidth(),b->GetHeight()};
items += BinPack2D::Content<Item>(itm,
BinPack2D::Coord(),
BinPack2D::Size(itm.w,itm.h),
false );
}
while(true){
int ww = std::max(mw, minW), hh = std::max(mh, minH);
BinPack2D::CanvasArray<Item> canvasArray =
BinPack2D::UniformCanvasArrayBuilder<Item>(ww,hh,1).Build();
BinPack2D::ContentAccumulator<Item> remainder;
if(canvasArray.Place( items, remainder ) && remainder.Get().empty()){
BinPack2D::ContentAccumulator<Item> output;
canvasArray.CollectContent(output);
Bitmap *outbmp = new Bitmap(ww, hh);
uint32_t *outPixels = outbmp->GetPixels();
Result result;
for(BinPack2D::Content<Item>::Vector::iterator it =
output.Get().begin();it != output.Get().end();it++){
const BinPack2D::Content<Item>& c = *it;
Item itm = c.content;
itm.x = c.coord.x;
itm.y = c.coord.y;
result.items.push_back(itm);
Bitmap *b = itm.bitmap;
uint32_t *inPixels = b->GetPixels();
int w = itm.w, h = itm.h;
for(int i = 0; i < h; i++){
memcpy(outPixels + itm.x + (itm.y + i) * ww,
inPixels + i * w,
w * 4);
}
}
result.bitmap = outbmp;
return result;
}
mw <<= 1; mh <<= 1;
}
}
}