57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
//
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// SmokeSpriteEntity.cpp
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// OpenSpades
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//
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// Created by yvt on 7/21/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#include "SmokeSpriteEntity.h"
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#include "IRenderer.h"
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#include "Client.h"
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#include "IImage.h"
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#include <stdio.h>
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namespace spades{
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namespace client{
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static IRenderer *lastRenderer = NULL;
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static IImage *lastSeq[180];
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static void Load(IRenderer *r) {
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if(r == lastRenderer)
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return;
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for(int i = 0; i < 180; i++){
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char buf[256];
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sprintf(buf, "Textures/Smoke/%03d.tga", i);
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lastSeq[i] = r->RegisterImage(buf);
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}
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lastRenderer = r;
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}
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static IImage *GetSequence(int i, IRenderer *r){
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Load(r);
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return lastSeq[i];
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}
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SmokeSpriteEntity::SmokeSpriteEntity(Client *c,
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Vector4 color,
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float fps):
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ParticleSpriteEntity(c, GetSequence(0, c->GetRenderer()), color), fps(fps){
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frame = 0.f;
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}
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bool SmokeSpriteEntity::Update(float dt) {
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frame += dt * fps;
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frame = fmodf(frame, 180.f);
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int fId = (int)floorf(frame);
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SPAssert(fId >= 0 && fId < 180);
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SetImage(GetSequence(fId, GetRenderer()));
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return ParticleSpriteEntity::Update(dt);
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}
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}
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}
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