openspades/Sources/Client/SmokeSpriteEntity.cpp
2013-08-18 16:18:06 +09:00

57 lines
1.2 KiB
C++

//
// SmokeSpriteEntity.cpp
// OpenSpades
//
// Created by yvt on 7/21/13.
// Copyright (c) 2013 yvt.jp. All rights reserved.
//
#include "SmokeSpriteEntity.h"
#include "IRenderer.h"
#include "Client.h"
#include "IImage.h"
#include <stdio.h>
namespace spades{
namespace client{
static IRenderer *lastRenderer = NULL;
static IImage *lastSeq[180];
static void Load(IRenderer *r) {
if(r == lastRenderer)
return;
for(int i = 0; i < 180; i++){
char buf[256];
sprintf(buf, "Textures/Smoke/%03d.tga", i);
lastSeq[i] = r->RegisterImage(buf);
}
lastRenderer = r;
}
static IImage *GetSequence(int i, IRenderer *r){
Load(r);
return lastSeq[i];
}
SmokeSpriteEntity::SmokeSpriteEntity(Client *c,
Vector4 color,
float fps):
ParticleSpriteEntity(c, GetSequence(0, c->GetRenderer()), color), fps(fps){
frame = 0.f;
}
bool SmokeSpriteEntity::Update(float dt) {
frame += dt * fps;
frame = fmodf(frame, 180.f);
int fId = (int)floorf(frame);
SPAssert(fId >= 0 && fId < 180);
SetImage(GetSequence(fId, GetRenderer()));
return ParticleSpriteEntity::Update(dt);
}
}
}