openspades/Sources/Audio/ALDevice.h
2013-08-18 16:18:06 +09:00

44 lines
1.0 KiB
C++

//
// ALDevice.h
// OpenSpades
//
// Created by yvt on 7/14/13.
// Copyright (c) 2013 yvt.jp. All rights reserved.
//
#pragma once
#include "../Client/IAudioDevice.h"
#include <map>
namespace spades {
namespace audio {
class ALAudioChunk;
class ALDevice: public client::IAudioDevice {
bool useEAX;
class Internal;
Internal *d;
std::map<std::string, ALAudioChunk *> chunks;
ALAudioChunk *CreateChunk(const char *name);
public:
ALDevice();
virtual ~ALDevice();
virtual client::IAudioChunk *RegisterSound(const char *name);
virtual void SetGameMap(client::GameMap *);
virtual void Play(client::IAudioChunk *, const Vector3& origin, const client::AudioParam&);
virtual void PlayLocal(client::IAudioChunk *, const Vector3& origin, const client::AudioParam&);
virtual void PlayLocal(client::IAudioChunk *, const client::AudioParam&);
virtual void Respatialize(const Vector3& eye,
const Vector3& front,
const Vector3& up);
};
}
}