openspades/Sources/Draw/GLModelRenderer.h

65 lines
1.6 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vector>
#include "GLDynamicLight.h"
#include "IGLDevice.h"
#include <Client/IModel.h>
#include <Client/IRenderer.h>
namespace spades {
namespace draw {
class GLRenderer;
class GLModel;
class GLSparseShadowMapRenderer;
class GLModelRenderer {
friend class GLSparseShadowMapRenderer;
GLRenderer &renderer;
IGLDevice &device;
struct RenderModel {
GLModel *model;
std::vector<client::ModelRenderParam> params;
};
std::vector<RenderModel> models;
int modelCount;
public:
GLModelRenderer(GLRenderer &);
~GLModelRenderer();
void AddModel(GLModel *model, const client::ModelRenderParam &param);
void RenderShadowMapPass();
void Prerender(bool ghostPass);
void RenderSunlightPass(bool ghostPass);
void RenderDynamicLightPass(std::vector<GLDynamicLight> lights);
void Clear();
};
} // namespace draw
} // namespace spades