Tomoaki Kawada
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2eb9e35c65
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Apply clang-format to all non-external source files
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2016-12-03 18:23:47 +09:00 |
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Tomoaki Kawada
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3380a07bfe
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Renderer: latch some config variables
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2016-11-19 23:22:18 +09:00 |
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Tomoaki Kawada
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2bc2bcac26
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Water shader: level 3
Screen-space reflections (hybrid w/planar reflections) & refractions!
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2016-11-11 02:53:48 +09:00 |
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yvt
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a7cabee308
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HDR rendering (experimental)
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2014-04-08 01:23:50 +09:00 |
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yvt
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deb661a5c4
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Framebuffer manager supports more internal formats
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2013-09-12 12:19:36 +09:00 |
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yvt
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10cecb06db
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Reflected image is not rendered if water surface is occlusion culled
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2013-09-07 01:36:53 +09:00 |
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yvt
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efe5c036db
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Volumetric fog support with reflective water
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2013-09-04 22:46:58 +09:00 |
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yvt
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b15bc8ceb4
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Reflective water
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2013-09-04 22:11:39 +09:00 |
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yvt
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f62dc373be
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GL_EXT_framebuffer_blit is no longer required
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2013-08-29 23:54:23 +09:00 |
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yvt
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f0d34ef494
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added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
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yvt
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ae3d10d3f9
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Use RGBA8 frame buffer format when RGB10A2 fails
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2013-08-26 01:59:10 +09:00 |
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yvt
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931be8cf09
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From pre-0.0.3 source code
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2013-08-18 16:18:06 +09:00 |
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