VelocityRa
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bff5585058
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Rename texture_ to mainTexture
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2016-11-18 15:40:10 +02:00 |
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VelocityRa
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5fdb71eb49
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Rename 'texture' GLSL occurences for max compatibility
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2016-11-17 15:45:21 +02:00 |
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Tomoaki Kawada
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9777fb678d
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PBR shader: specular reflections from sky and nearby objects
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2016-11-11 14:36:57 +09:00 |
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Tomoaki Kawada
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2bc2bcac26
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Water shader: level 3
Screen-space reflections (hybrid w/planar reflections) & refractions!
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2016-11-11 02:53:48 +09:00 |
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YVT
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e9a57d0545
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Renamed an invalid identifier in CameraBlur.fs
In a response to #426.
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2016-11-07 13:27:17 +09:00 |
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Tomoaki Kawada
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2db1a22f81
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Better bloom effect
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2016-11-07 01:37:15 +09:00 |
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Tomoaki Kawada
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2358f30ce2
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Update shaders
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2016-11-07 00:38:09 +09:00 |
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Tomoaki Kawada
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4047b613f1
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Remove the vertical fog
Improves the AoS 0.75 compatibility.
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2016-11-06 22:15:37 +09:00 |
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YVT
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e9dad30f61
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Fix #426
Avoided the use of reserved identifiers
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2016-11-06 13:07:27 +09:00 |
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yvt
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50abf954aa
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Modified DoF algorithm (use with r_depthOfField 2 )
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2015-06-21 15:48:12 +09:00 |
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yvt
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e7ff0a5b36
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Renderer: High Quality DoF (/r_depthOfField 2 )
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2015-06-20 20:12:01 +09:00 |
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yvt
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19a327a077
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Fixed auto-exposure to work on the certain AMD GPU
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2015-06-20 19:55:52 +09:00 |
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yvt
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9d603fe5d9
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HDR Renderer: gamma correction
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2015-06-20 18:32:30 +09:00 |
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yvt
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1ca429ffba
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Renderer: desaturation is done before applying tone curve to reduce the loss of luminosity of overbright area
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2015-06-20 18:32:16 +09:00 |
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yvt
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5ed05f711b
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Auto-exposure (r_hdrAutoExposure ; enabled by default)
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2015-06-20 18:30:54 +09:00 |
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yvt
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40f8be07c0
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Realistic camera focal control mode
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
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2015-06-20 17:10:26 +09:00 |
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yvt
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6b156b8e37
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Smoother lens flare occlusion
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2014-04-10 18:37:50 +09:00 |
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yvt
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f394e2945b
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Perfect map self-shadowing
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2014-04-10 18:02:12 +09:00 |
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yvt
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2f04b767a1
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work-around for water artifact when used with volumetric fog
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2014-04-08 11:24:43 +09:00 |
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yvt
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dbf44b156b
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Reduce HDR glitch and post-filter tuning
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2014-04-08 10:47:47 +09:00 |
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yvt
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063e6da800
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tune lens filter
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2014-04-08 10:27:26 +09:00 |
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yvt
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9c385db792
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Linear rendering pipeline (HDR only)
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2014-04-08 03:36:07 +09:00 |
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yvt
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3a77394cbc
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Reduce HDR glitch
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2014-04-08 02:45:31 +09:00 |
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yvt
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ae383516a9
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Brightness of lens flare fixed (HDR)
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2014-04-08 02:38:34 +09:00 |
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yvt
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ca932365a0
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Reduce glitches in HDR caused by denormals
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2014-04-08 02:30:54 +09:00 |
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yvt
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d15f0d77ef
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Restore highlights by tonal correction (HDR only)
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2014-04-08 02:00:38 +09:00 |
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yvt
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ae11775ee7
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Tune effects
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2014-04-08 01:46:08 +09:00 |
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yvt
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01e4ebad7c
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Updated BasicImage.fs to write gl_FragColor in the last statement
This is known as work-around for some GLSL related driver bugs.
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2014-04-07 18:29:02 +09:00 |
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yvt
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d34d1e59f3
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Eliminated divide operations in BasicImage.vs
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2014-04-07 18:27:06 +09:00 |
|
yvt
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9c751b3c1b
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Restore lens effect
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2014-04-04 17:47:38 +09:00 |
|
yvt
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516fcee360
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Smoother soft sprite
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2014-03-23 22:48:16 +09:00 |
|
yvt
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fd1b546606
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Attempt to solve #116
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2014-03-19 21:28:27 +09:00 |
|
yvt
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e93af5d01a
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Fixed #144
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2014-03-03 14:42:46 +09:00 |
|
yvt
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c0b8e6d783
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Micro-optimization and unneeded code removal
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2014-02-04 00:04:27 +09:00 |
|
yvt
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04b06b2e73
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Faster fog density computation, improving map rendering performance with complex maps
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2014-02-03 23:52:53 +09:00 |
|
yvt
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5a74b7d3d0
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global screen blur
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2014-01-31 02:15:53 +09:00 |
|
yvt
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9dc90eaa8f
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Concentrated water mesh density
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2013-12-27 22:50:22 +09:00 |
|
yvt
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ca88537a6b
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Created new renderer method which works like SetColor but only accepts an alpha pre-multiplied color value, deprecating the badly-behaved SetColor method
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2013-12-09 01:00:09 +09:00 |
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yvt
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20278b2c32
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Bug fix for simple water
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2013-11-17 21:16:06 +09:00 |
|
yvt
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04ed57544e
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Automatic color correction to reduce the colorization effect caused by sky light
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2013-11-17 01:08:18 +09:00 |
|
yvt
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4a26ee6af4
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Lens flare support for dynamic lights
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2013-11-16 23:30:54 +09:00 |
|
yvt
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1d7ddc2ef1
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Raised water reflection displacement strength
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2013-11-16 15:19:55 +09:00 |
|
yvt
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c6f044501e
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new lens flare
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2013-11-16 14:21:46 +09:00 |
|
yvt
|
1e78c50cc5
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Modified lens flare filter
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2013-11-13 00:58:28 +09:00 |
|
yvt
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884f54fccc
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Modified water renderer
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2013-11-11 01:12:51 +09:00 |
|
yvt
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3eea4e0f59
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Merge branch 'master' of https://github.com/yvt/openspades
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2013-10-17 16:30:25 +09:00 |
|
yvt
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ba32e5f48e
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DoF bug fix
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2013-10-17 16:28:54 +09:00 |
|
yvt
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1627d2d062
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Tuned water effect to reduce block-like noise
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2013-10-14 04:55:37 +09:00 |
|
yvt
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068662b1d1
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Fuzziness of water reflection is now used for fresnel coefficient computation (something like variance-to-gloss)
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2013-10-14 04:23:57 +09:00 |
|
yvt
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20d4c096f9
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Fixed soft shaded sprite’s fog function
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2013-10-14 04:05:39 +09:00 |
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