90 Commits

Author SHA1 Message Date
VelocityRa
bff5585058 Rename texture_ to mainTexture 2016-11-18 15:40:10 +02:00
VelocityRa
5fdb71eb49 Rename 'texture' GLSL occurences for max compatibility 2016-11-17 15:45:21 +02:00
Tomoaki Kawada
9777fb678d PBR shader: specular reflections from sky and nearby objects 2016-11-11 14:36:57 +09:00
Tomoaki Kawada
2bc2bcac26 Water shader: level 3
Screen-space reflections (hybrid w/planar reflections) & refractions!
2016-11-11 02:53:48 +09:00
YVT
e9a57d0545 Renamed an invalid identifier in CameraBlur.fs
In a response to #426.
2016-11-07 13:27:17 +09:00
Tomoaki Kawada
2db1a22f81 Better bloom effect 2016-11-07 01:37:15 +09:00
Tomoaki Kawada
2358f30ce2 Update shaders 2016-11-07 00:38:09 +09:00
Tomoaki Kawada
4047b613f1 Remove the vertical fog
Improves the AoS 0.75 compatibility.
2016-11-06 22:15:37 +09:00
YVT
e9dad30f61 Fix #426
Avoided the use of reserved identifiers
2016-11-06 13:07:27 +09:00
yvt
50abf954aa Modified DoF algorithm (use with r_depthOfField 2) 2015-06-21 15:48:12 +09:00
yvt
e7ff0a5b36 Renderer: High Quality DoF (/r_depthOfField 2) 2015-06-20 20:12:01 +09:00
yvt
19a327a077 Fixed auto-exposure to work on the certain AMD GPU 2015-06-20 19:55:52 +09:00
yvt
9d603fe5d9 HDR Renderer: gamma correction 2015-06-20 18:32:30 +09:00
yvt
1ca429ffba Renderer: desaturation is done before applying tone curve to reduce the loss of luminosity of overbright area 2015-06-20 18:32:16 +09:00
yvt
5ed05f711b Auto-exposure (r_hdrAutoExposure; enabled by default) 2015-06-20 18:30:54 +09:00
yvt
40f8be07c0 Realistic camera focal control mode
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
2015-06-20 17:10:26 +09:00
yvt
6b156b8e37 Smoother lens flare occlusion 2014-04-10 18:37:50 +09:00
yvt
f394e2945b Perfect map self-shadowing 2014-04-10 18:02:12 +09:00
yvt
2f04b767a1 work-around for water artifact when used with volumetric fog 2014-04-08 11:24:43 +09:00
yvt
dbf44b156b Reduce HDR glitch and post-filter tuning 2014-04-08 10:47:47 +09:00
yvt
063e6da800 tune lens filter 2014-04-08 10:27:26 +09:00
yvt
9c385db792 Linear rendering pipeline (HDR only) 2014-04-08 03:36:07 +09:00
yvt
3a77394cbc Reduce HDR glitch 2014-04-08 02:45:31 +09:00
yvt
ae383516a9 Brightness of lens flare fixed (HDR) 2014-04-08 02:38:34 +09:00
yvt
ca932365a0 Reduce glitches in HDR caused by denormals 2014-04-08 02:30:54 +09:00
yvt
d15f0d77ef Restore highlights by tonal correction (HDR only) 2014-04-08 02:00:38 +09:00
yvt
ae11775ee7 Tune effects 2014-04-08 01:46:08 +09:00
yvt
01e4ebad7c Updated BasicImage.fs to write gl_FragColor in the last statement
This is known as work-around for some GLSL related driver bugs.
2014-04-07 18:29:02 +09:00
yvt
d34d1e59f3 Eliminated divide operations in BasicImage.vs 2014-04-07 18:27:06 +09:00
yvt
9c751b3c1b Restore lens effect 2014-04-04 17:47:38 +09:00
yvt
516fcee360 Smoother soft sprite 2014-03-23 22:48:16 +09:00
yvt
fd1b546606 Attempt to solve #116 2014-03-19 21:28:27 +09:00
yvt
e93af5d01a Fixed #144 2014-03-03 14:42:46 +09:00
yvt
c0b8e6d783 Micro-optimization and unneeded code removal 2014-02-04 00:04:27 +09:00
yvt
04b06b2e73 Faster fog density computation, improving map rendering performance with complex maps 2014-02-03 23:52:53 +09:00
yvt
5a74b7d3d0 global screen blur 2014-01-31 02:15:53 +09:00
yvt
9dc90eaa8f Concentrated water mesh density 2013-12-27 22:50:22 +09:00
yvt
ca88537a6b Created new renderer method which works like SetColor but only accepts an alpha pre-multiplied color value, deprecating the badly-behaved SetColor method 2013-12-09 01:00:09 +09:00
yvt
20278b2c32 Bug fix for simple water 2013-11-17 21:16:06 +09:00
yvt
04ed57544e Automatic color correction to reduce the colorization effect caused by sky light 2013-11-17 01:08:18 +09:00
yvt
4a26ee6af4 Lens flare support for dynamic lights 2013-11-16 23:30:54 +09:00
yvt
1d7ddc2ef1 Raised water reflection displacement strength 2013-11-16 15:19:55 +09:00
yvt
c6f044501e new lens flare 2013-11-16 14:21:46 +09:00
yvt
1e78c50cc5 Modified lens flare filter 2013-11-13 00:58:28 +09:00
yvt
884f54fccc Modified water renderer 2013-11-11 01:12:51 +09:00
yvt
3eea4e0f59 Merge branch 'master' of https://github.com/yvt/openspades 2013-10-17 16:30:25 +09:00
yvt
ba32e5f48e DoF bug fix 2013-10-17 16:28:54 +09:00
yvt
1627d2d062 Tuned water effect to reduce block-like noise 2013-10-14 04:55:37 +09:00
yvt
068662b1d1 Fuzziness of water reflection is now used for fresnel coefficient computation (something like variance-to-gloss) 2013-10-14 04:23:57 +09:00
yvt
20d4c096f9 Fixed soft shaded sprite’s fog function 2013-10-14 04:05:39 +09:00