23 Commits

Author SHA1 Message Date
yvt
f62dc373be GL_EXT_framebuffer_blit is no longer required 2013-08-29 23:54:23 +09:00
yvt
bcf048956c * using OpenGL sRGB extensions correctly
* changed version number
2013-08-29 23:30:10 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
yvt
f7cf529924 * Fixed bug in GLMapShadowRenderer 2013-08-29 03:34:16 +09:00
yvt
1777866637 No longer calls glDisable(GL_MULTISAMPLE) 2013-08-28 15:05:49 +09:00
learn_more
97164320df MSVC 2010 project file + some fixes.
Uses hardcoded path to E:/thirdparty to find all externals, fix it if you can't use this folder.
2013-08-28 00:07:29 +02:00
yvt
649337bd24 Now checks OpenGL framebuffer completeness 2013-08-27 17:36:20 +09:00
yvt
ae3d10d3f9 Use RGBA8 frame buffer format when RGB10A2 fails 2013-08-26 01:59:10 +09:00
yvt
8b61eef7f2 Log output (useful for debugging) 2013-08-26 01:27:44 +09:00
yvt
1025efbeaf * Better Graphics Profiling
* Optimized Water Color Texture Update
2013-08-25 09:43:01 +09:00
yvt
20420d84a6 Less Frequent Terrain Shadow Map Update 2013-08-25 09:24:14 +09:00
yvt
5673516fd7 Render Performance Profiler 2013-08-25 08:21:22 +09:00
yvt
e73f5bdc8f Improve radiosity's color precision to 30bit 2013-08-25 02:38:07 +09:00
yvt
1b3360e152 Support PBO 2013-08-25 02:37:30 +09:00
yvt
7792c767db Faster Volumetric Fog 2013-08-23 21:33:28 +09:00
yvt
5da6bc6450 SRGB 2013-08-23 15:10:49 +09:00
yvt
6f446ed5ec Prevent dark saturation of lens flare 2013-08-23 00:26:20 +09:00
yvt
fbf864d2c8 Uses uniform instead of attribute in PassThrough.vs 2013-08-22 23:45:35 +09:00
yvt
68b720fc62 FXAA 2013-08-22 22:39:39 +09:00
yvt
0dd6c14507 disabled soft map shadow due to quality issue 2013-08-22 22:05:30 +09:00
yvt
9d98bd0f29 lens flare 2013-08-22 21:21:52 +09:00
yvt
5a287b9cce Added volumetric fog 2013-08-22 20:02:17 +09:00
yvt
931be8cf09 From pre-0.0.3 source code 2013-08-18 16:18:06 +09:00