yvt
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f62dc373be
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GL_EXT_framebuffer_blit is no longer required
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2013-08-29 23:54:23 +09:00 |
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yvt
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bcf048956c
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* using OpenGL sRGB extensions correctly
* changed version number
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2013-08-29 23:30:10 +09:00 |
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yvt
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f0d34ef494
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added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
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yvt
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f7cf529924
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* Fixed bug in GLMapShadowRenderer
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2013-08-29 03:34:16 +09:00 |
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yvt
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1777866637
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No longer calls glDisable(GL_MULTISAMPLE)
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2013-08-28 15:05:49 +09:00 |
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learn_more
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97164320df
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MSVC 2010 project file + some fixes.
Uses hardcoded path to E:/thirdparty to find all externals, fix it if you can't use this folder.
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2013-08-28 00:07:29 +02:00 |
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yvt
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649337bd24
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Now checks OpenGL framebuffer completeness
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2013-08-27 17:36:20 +09:00 |
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yvt
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ae3d10d3f9
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Use RGBA8 frame buffer format when RGB10A2 fails
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2013-08-26 01:59:10 +09:00 |
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yvt
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8b61eef7f2
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Log output (useful for debugging)
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2013-08-26 01:27:44 +09:00 |
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yvt
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1025efbeaf
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* Better Graphics Profiling
* Optimized Water Color Texture Update
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2013-08-25 09:43:01 +09:00 |
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yvt
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20420d84a6
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Less Frequent Terrain Shadow Map Update
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2013-08-25 09:24:14 +09:00 |
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yvt
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5673516fd7
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Render Performance Profiler
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2013-08-25 08:21:22 +09:00 |
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yvt
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e73f5bdc8f
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Improve radiosity's color precision to 30bit
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2013-08-25 02:38:07 +09:00 |
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yvt
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1b3360e152
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Support PBO
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2013-08-25 02:37:30 +09:00 |
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yvt
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7792c767db
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Faster Volumetric Fog
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2013-08-23 21:33:28 +09:00 |
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yvt
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5da6bc6450
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SRGB
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2013-08-23 15:10:49 +09:00 |
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yvt
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6f446ed5ec
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Prevent dark saturation of lens flare
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2013-08-23 00:26:20 +09:00 |
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yvt
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fbf864d2c8
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Uses uniform instead of attribute in PassThrough.vs
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2013-08-22 23:45:35 +09:00 |
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yvt
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68b720fc62
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FXAA
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2013-08-22 22:39:39 +09:00 |
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yvt
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0dd6c14507
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disabled soft map shadow due to quality issue
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2013-08-22 22:05:30 +09:00 |
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yvt
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9d98bd0f29
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lens flare
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2013-08-22 21:21:52 +09:00 |
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yvt
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5a287b9cce
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Added volumetric fog
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2013-08-22 20:02:17 +09:00 |
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yvt
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931be8cf09
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From pre-0.0.3 source code
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2013-08-18 16:18:06 +09:00 |
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