NotAFile
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266d141e04
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First person enhancements (#656)
* only switch first-person mode while spectating
closes #655
* use first person view for first-person spectating
* don't spectate specators; refactor
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2017-09-17 14:15:06 +09:00 |
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yvt
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66c4b6b91a
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Limit the range of cg_fov
Fixes #549.
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2017-01-29 19:58:49 +09:00 |
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yvt
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a88d160aa2
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Weaken the radial blur that occurs while a player’s firing
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2017-01-14 04:44:11 +09:00 |
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yvt
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d39de113e2
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Make grenades spin and roll
Fix #501
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2017-01-08 00:43:55 +09:00 |
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yvt
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88f03f01e9
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Refactoring
- Mark overriding virtual functions with `override`
- Get rid of warnings
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2017-01-05 03:48:11 +09:00 |
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yvt
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a7b9909b2e
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Refactoring
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2017-01-05 03:03:39 +09:00 |
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yvt
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4d6fbf6028
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Adjust ADS animation
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2017-01-01 04:47:37 +09:00 |
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Marco Schlumpp
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b8c9265ebc
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Fix compilation on newer libstdc++.
Newer versions only declare isnan in the std namespace when the cmath
header is used.
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2016-12-03 20:07:16 +01:00 |
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Tomoaki Kawada
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2eb9e35c65
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Apply clang-format to all non-external source files
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2016-12-03 18:23:47 +09:00 |
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YVT
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478a4460e8
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Merge pull request #460 from VelocityRa/master
Use better random generator.
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2016-11-23 19:36:33 +09:00 |
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VelocityRa
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30d133ce31
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Use better random generator
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2016-11-22 23:08:35 +02:00 |
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Tomoaki Kawada
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4d964d6595
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Add more camera shake (cg_shake 2 ) and additional movements of view weapons
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2016-11-22 01:25:22 +09:00 |
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Tomoaki Kawada
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18f3e81fd1
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Convert space indentations to tabs
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2016-11-20 19:13:00 +09:00 |
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Tomoaki Kawada
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5e3b41b8ed
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Provide more game experience options
- Fixes #448. (Setting `cg_animations` to `0` disables the ADS animation)
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2016-11-20 18:13:49 +09:00 |
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Tomoaki Kawada
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6a7af96daf
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Refactor setting variables
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2016-11-19 21:27:13 +09:00 |
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Tomoaki Kawada
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4047b613f1
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Remove the vertical fog
Improves the AoS 0.75 compatibility.
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2016-11-06 22:15:37 +09:00 |
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Tomoaki Kawada
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89748d6bc6
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Reduced compiler warnings
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2016-07-15 19:40:05 +09:00 |
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yvt
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bdbcda9782
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Amount of DoF is more flexible
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2015-06-20 18:36:29 +09:00 |
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yvt
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40f8be07c0
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Realistic camera focal control mode
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
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2015-06-20 17:10:26 +09:00 |
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Tomoaki KAWADA
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b26d4c7821
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Merge pull request #328 from noway421/first-person-spec
Added first person view for spectate mode
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2015-02-02 13:59:26 +09:00 |
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yvt
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66627a4de2
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Support for third person view and so on.
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2015-01-23 18:26:00 +09:00 |
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Way, No
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a637e177e3
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added first person view
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2014-12-17 01:17:03 +10:00 |
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yvt
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ae11775ee7
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Tune effects
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2014-04-08 01:46:08 +09:00 |
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yvt
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8ee0be4378
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Fixed #195
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2014-03-14 23:29:52 +09:00 |
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yvt
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e060a44a4b
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Restore radial blur
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2014-03-11 03:57:17 +09:00 |
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yvt
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ce2fe9ff27
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Vibration on spade hit
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2014-03-11 03:54:01 +09:00 |
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yvt
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cf8d4f3cb0
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Alerts
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2014-03-11 03:42:04 +09:00 |
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yvt
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2599d14900
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Refactor
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2014-03-09 21:43:38 +09:00 |
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