28 Commits

Author SHA1 Message Date
NotAFile
266d141e04 First person enhancements (#656)
* only switch first-person mode while spectating

closes #655

* use first person view for first-person spectating

* don't spectate specators; refactor
2017-09-17 14:15:06 +09:00
yvt
66c4b6b91a Limit the range of cg_fov
Fixes #549.
2017-01-29 19:58:49 +09:00
yvt
a88d160aa2 Weaken the radial blur that occurs while a player’s firing 2017-01-14 04:44:11 +09:00
yvt
d39de113e2 Make grenades spin and roll
Fix #501
2017-01-08 00:43:55 +09:00
yvt
88f03f01e9 Refactoring
- Mark overriding virtual functions with `override`
- Get rid of warnings
2017-01-05 03:48:11 +09:00
yvt
a7b9909b2e Refactoring 2017-01-05 03:03:39 +09:00
yvt
4d6fbf6028 Adjust ADS animation 2017-01-01 04:47:37 +09:00
Marco Schlumpp
b8c9265ebc
Fix compilation on newer libstdc++.
Newer versions only declare isnan in the std namespace when the cmath
header is used.
2016-12-03 20:07:16 +01:00
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
YVT
478a4460e8 Merge pull request #460 from VelocityRa/master
Use better random generator.
2016-11-23 19:36:33 +09:00
VelocityRa
30d133ce31 Use better random generator 2016-11-22 23:08:35 +02:00
Tomoaki Kawada
4d964d6595 Add more camera shake (cg_shake 2) and additional movements of view weapons 2016-11-22 01:25:22 +09:00
Tomoaki Kawada
18f3e81fd1 Convert space indentations to tabs 2016-11-20 19:13:00 +09:00
Tomoaki Kawada
5e3b41b8ed Provide more game experience options
- Fixes #448. (Setting `cg_animations` to `0` disables the ADS animation)
2016-11-20 18:13:49 +09:00
Tomoaki Kawada
6a7af96daf Refactor setting variables 2016-11-19 21:27:13 +09:00
Tomoaki Kawada
4047b613f1 Remove the vertical fog
Improves the AoS 0.75 compatibility.
2016-11-06 22:15:37 +09:00
Tomoaki Kawada
89748d6bc6 Reduced compiler warnings 2016-07-15 19:40:05 +09:00
yvt
bdbcda9782 Amount of DoF is more flexible 2015-06-20 18:36:29 +09:00
yvt
40f8be07c0 Realistic camera focal control mode
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
2015-06-20 17:10:26 +09:00
Tomoaki KAWADA
b26d4c7821 Merge pull request #328 from noway421/first-person-spec
Added first person view for spectate mode
2015-02-02 13:59:26 +09:00
yvt
66627a4de2 Support for third person view and so on. 2015-01-23 18:26:00 +09:00
Way, No
a637e177e3 added first person view 2014-12-17 01:17:03 +10:00
yvt
ae11775ee7 Tune effects 2014-04-08 01:46:08 +09:00
yvt
8ee0be4378 Fixed #195 2014-03-14 23:29:52 +09:00
yvt
e060a44a4b Restore radial blur 2014-03-11 03:57:17 +09:00
yvt
ce2fe9ff27 Vibration on spade hit 2014-03-11 03:54:01 +09:00
yvt
cf8d4f3cb0 Alerts 2014-03-11 03:42:04 +09:00
yvt
2599d14900 Refactor 2014-03-09 21:43:38 +09:00