57 Commits

Author SHA1 Message Date
yvt
dab2476020 Adjust post filter, and disabled vignette effect 2013-09-17 19:03:28 +09:00
yvt
1f1ceeea39 Shaded particles 2013-09-16 13:29:55 +09:00
yvt
485ba1e977 Optimized soft sprite shader 2013-09-16 09:32:16 +09:00
yvt
2c89c82dea Added grain effect 2013-09-16 09:10:22 +09:00
yvt
ee6f46eea4 adjust post filter 2013-09-16 03:15:44 +09:00
yvt
0eb801f2f0 Adjusted post filter 2013-09-16 02:25:30 +09:00
yvt
6d2255519c Lens dust filter 2013-09-16 02:13:54 +09:00
yvt
f9390e1eb5 typo 2013-09-14 23:10:49 +09:00
yvt
b80a9294e8 Added Script API reference, and some missing exports. 2013-09-14 23:10:04 +09:00
yvt
13692657e1 Merge and some refactor (ref-counting some objects) 2013-09-14 13:28:19 +09:00
yvt
709866d6d9 Exported some of renderer interface to script 2013-09-14 12:06:11 +09:00
yvt
ece9e1aac8 Updated hurt effect 2013-09-12 23:26:08 +09:00
yvt
116352235c DoF bug fix 2013-09-12 16:09:17 +09:00
yvt
7ba1c4cfd1 Faster DoF 2013-09-12 15:58:47 +09:00
yvt
ff2a5c4db8 Modified DoF algorithm 2013-09-12 15:34:01 +09:00
yvt
f4b4bc3802 Depth of field and crash fixes 2013-09-12 14:39:42 +09:00
yvt
8de41bc78e Official "pak" files are now always loaded first 2013-09-11 19:46:08 +09:00
yvt
15cbe06451 Sparse Shadow Maps 2013-09-11 13:50:18 +09:00
yvt
1e554bbc0c Fixed [this issue](https://github.com/yvt/openspades/issues/52) 2013-09-09 18:56:43 +09:00
yvt
783916e4b7 Radiosity precision is now variable 2013-09-08 16:38:21 +09:00
yvt
122301b173 Adjusted refraction factor 2013-09-04 23:42:14 +09:00
yvt
70923eb0e7 Updated water 2 renderer 2013-09-04 23:09:57 +09:00
yvt
efe5c036db Volumetric fog support with reflective water 2013-09-04 22:46:58 +09:00
yvt
b15bc8ceb4 Reflective water 2013-09-04 22:11:39 +09:00
yvt
eb2653be78 Improved physically correctness and quality 2013-09-04 20:34:45 +09:00
yvt
6f66497f8a New Water 2013-09-04 16:34:56 +09:00
yvt
9e3e9f86d2 Physically based lighting now uses more accurate (but slow) techniques 2013-09-04 15:57:35 +09:00
yvt
55ba522445 Added color correction (tone mapping) 2013-09-04 15:26:38 +09:00
yvt
06d7595715 Physically modelled lighting for map rendering 2013-09-04 15:00:04 +09:00
yvt
c8e89b0985 Update oak location 2013-09-03 00:45:23 +09:00
yvt
7eba253abd * Texture Anisotropy
* Water 2
2013-09-02 19:35:14 +09:00
learn_more
5ebdc85911 Merge branch 'master' of https://github.com/yvt/openspades 2013-08-31 12:20:45 +02:00
yvt
d7fb4456e9 Separated "raising" sounds for every tools 2013-08-31 14:54:12 +09:00
learn_more
ea24d79332 cleanup, add default binary dif + win32 copy action 2013-08-30 23:58:56 +02:00
learn_more
736aa5da22 Merge branch 'master' of https://github.com/yvt/openspades 2013-08-30 22:09:10 +02:00
yvt
176944f3bb * added PakLocation.txt to indicate URL for the latest oaks (I cannot add contents of each .pak because of license problems, and adding .pak to a git repository is not good)
* modified mkpak.sh so that it can package all paks into one zip file
2013-08-31 04:53:28 +09:00
learn_more
8d72c6b6e6 Copy resource files to a user specified dir + add that dir to the defines (used while developing) 2013-08-30 20:06:57 +02:00
learn_more
62f49e620f Merge branch 'master' of https://github.com/yvt/openspades 2013-08-30 18:47:36 +02:00
yvt
88041f3b33 Long Sprite 2013-08-30 21:05:51 +09:00
yvt
1eb8170f85 Hemisphere-like lighting and some adjustment 2013-08-30 00:37:45 +09:00
yvt
e7a8289646 added script used to package non-opensource resources 2013-08-30 00:03:02 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
learn_more
42e8b1d6d0 First version of CMake,
VS.net 2k10 fully builds.
2013-08-29 00:21:27 +02:00
yvt
31f832d5a2 Water shader now supports NV40/NV30 (ex. GeForce FX/6/7) by reducing varying variables 2013-08-27 19:48:25 +09:00
yvt
e73f5bdc8f Improve radiosity's color precision to 30bit 2013-08-25 02:38:07 +09:00
yvt
ad90027e75 Added Volumetric Fog Debug Mode (shows sampling count by colour) 2013-08-24 04:00:35 +09:00
yvt
7792c767db Faster Volumetric Fog 2013-08-23 21:33:28 +09:00
yvt
fbf864d2c8 Uses uniform instead of attribute in PassThrough.vs 2013-08-22 23:45:35 +09:00
yvt
be105fe53e fixed fog compatibility issue 2013-08-22 23:27:26 +09:00
yvt
eee45d7b97 Fixed an issue that user cannot install some shaders in a correct location 2013-08-22 23:03:48 +09:00