yvt
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dab2476020
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Adjust post filter, and disabled vignette effect
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2013-09-17 19:03:28 +09:00 |
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yvt
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1f1ceeea39
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Shaded particles
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2013-09-16 13:29:55 +09:00 |
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yvt
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485ba1e977
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Optimized soft sprite shader
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2013-09-16 09:32:16 +09:00 |
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yvt
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2c89c82dea
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Added grain effect
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2013-09-16 09:10:22 +09:00 |
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yvt
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ee6f46eea4
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adjust post filter
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2013-09-16 03:15:44 +09:00 |
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yvt
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0eb801f2f0
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Adjusted post filter
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2013-09-16 02:25:30 +09:00 |
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yvt
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6d2255519c
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Lens dust filter
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2013-09-16 02:13:54 +09:00 |
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yvt
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f9390e1eb5
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typo
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2013-09-14 23:10:49 +09:00 |
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yvt
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b80a9294e8
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Added Script API reference, and some missing exports.
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2013-09-14 23:10:04 +09:00 |
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yvt
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13692657e1
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Merge and some refactor (ref-counting some objects)
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2013-09-14 13:28:19 +09:00 |
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yvt
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709866d6d9
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Exported some of renderer interface to script
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2013-09-14 12:06:11 +09:00 |
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yvt
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ece9e1aac8
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Updated hurt effect
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2013-09-12 23:26:08 +09:00 |
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yvt
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116352235c
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DoF bug fix
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2013-09-12 16:09:17 +09:00 |
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yvt
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7ba1c4cfd1
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Faster DoF
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2013-09-12 15:58:47 +09:00 |
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yvt
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ff2a5c4db8
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Modified DoF algorithm
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2013-09-12 15:34:01 +09:00 |
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yvt
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f4b4bc3802
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Depth of field and crash fixes
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2013-09-12 14:39:42 +09:00 |
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yvt
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8de41bc78e
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Official "pak" files are now always loaded first
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2013-09-11 19:46:08 +09:00 |
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yvt
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15cbe06451
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Sparse Shadow Maps
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2013-09-11 13:50:18 +09:00 |
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yvt
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1e554bbc0c
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Fixed [this issue](https://github.com/yvt/openspades/issues/52)
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2013-09-09 18:56:43 +09:00 |
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yvt
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783916e4b7
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Radiosity precision is now variable
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2013-09-08 16:38:21 +09:00 |
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yvt
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122301b173
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Adjusted refraction factor
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2013-09-04 23:42:14 +09:00 |
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yvt
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70923eb0e7
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Updated water 2 renderer
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2013-09-04 23:09:57 +09:00 |
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yvt
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efe5c036db
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Volumetric fog support with reflective water
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2013-09-04 22:46:58 +09:00 |
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yvt
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b15bc8ceb4
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Reflective water
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2013-09-04 22:11:39 +09:00 |
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yvt
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eb2653be78
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Improved physically correctness and quality
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2013-09-04 20:34:45 +09:00 |
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yvt
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6f66497f8a
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New Water
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2013-09-04 16:34:56 +09:00 |
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yvt
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9e3e9f86d2
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Physically based lighting now uses more accurate (but slow) techniques
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2013-09-04 15:57:35 +09:00 |
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yvt
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55ba522445
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Added color correction (tone mapping)
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2013-09-04 15:26:38 +09:00 |
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yvt
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06d7595715
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Physically modelled lighting for map rendering
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2013-09-04 15:00:04 +09:00 |
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yvt
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c8e89b0985
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Update oak location
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2013-09-03 00:45:23 +09:00 |
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yvt
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7eba253abd
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* Texture Anisotropy
* Water 2
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2013-09-02 19:35:14 +09:00 |
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learn_more
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5ebdc85911
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Merge branch 'master' of https://github.com/yvt/openspades
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2013-08-31 12:20:45 +02:00 |
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yvt
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d7fb4456e9
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Separated "raising" sounds for every tools
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2013-08-31 14:54:12 +09:00 |
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learn_more
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ea24d79332
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cleanup, add default binary dif + win32 copy action
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2013-08-30 23:58:56 +02:00 |
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learn_more
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736aa5da22
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Merge branch 'master' of https://github.com/yvt/openspades
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2013-08-30 22:09:10 +02:00 |
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yvt
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176944f3bb
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* added PakLocation.txt to indicate URL for the latest oaks (I cannot add contents of each .pak because of license problems, and adding .pak to a git repository is not good)
* modified mkpak.sh so that it can package all paks into one zip file
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2013-08-31 04:53:28 +09:00 |
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learn_more
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8d72c6b6e6
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Copy resource files to a user specified dir + add that dir to the defines (used while developing)
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2013-08-30 20:06:57 +02:00 |
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learn_more
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62f49e620f
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Merge branch 'master' of https://github.com/yvt/openspades
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2013-08-30 18:47:36 +02:00 |
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yvt
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88041f3b33
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Long Sprite
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2013-08-30 21:05:51 +09:00 |
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yvt
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1eb8170f85
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Hemisphere-like lighting and some adjustment
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2013-08-30 00:37:45 +09:00 |
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yvt
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e7a8289646
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added script used to package non-opensource resources
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2013-08-30 00:03:02 +09:00 |
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yvt
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f0d34ef494
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added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
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learn_more
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42e8b1d6d0
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First version of CMake,
VS.net 2k10 fully builds.
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2013-08-29 00:21:27 +02:00 |
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yvt
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31f832d5a2
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Water shader now supports NV40/NV30 (ex. GeForce FX/6/7) by reducing varying variables
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2013-08-27 19:48:25 +09:00 |
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yvt
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e73f5bdc8f
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Improve radiosity's color precision to 30bit
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2013-08-25 02:38:07 +09:00 |
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yvt
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ad90027e75
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Added Volumetric Fog Debug Mode (shows sampling count by colour)
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2013-08-24 04:00:35 +09:00 |
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yvt
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7792c767db
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Faster Volumetric Fog
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2013-08-23 21:33:28 +09:00 |
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yvt
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fbf864d2c8
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Uses uniform instead of attribute in PassThrough.vs
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2013-08-22 23:45:35 +09:00 |
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yvt
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be105fe53e
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fixed fog compatibility issue
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2013-08-22 23:27:26 +09:00 |
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yvt
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eee45d7b97
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Fixed an issue that user cannot install some shaders in a correct location
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2013-08-22 23:03:48 +09:00 |
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