Tomoaki Kawada
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9777fb678d
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PBR shader: specular reflections from sky and nearby objects
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2016-11-11 14:36:57 +09:00 |
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Tomoaki Kawada
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4047b613f1
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Remove the vertical fog
Improves the AoS 0.75 compatibility.
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2016-11-06 22:15:37 +09:00 |
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yvt
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f394e2945b
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Perfect map self-shadowing
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2014-04-10 18:02:12 +09:00 |
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yvt
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c0b8e6d783
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Micro-optimization and unneeded code removal
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2014-02-04 00:04:27 +09:00 |
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yvt
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04b06b2e73
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Faster fog density computation, improving map rendering performance with complex maps
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2014-02-03 23:52:53 +09:00 |
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yvt
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06d7595715
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Physically modelled lighting for map rendering
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2013-09-04 15:00:04 +09:00 |
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