* Fix use after free in Main.cpp (issue #846)
Create c-string to store filepath before concatenating with output message.
* Fix use after free in Main.cpp
Changed variable type to std::string and moved c_str() call
* Fix use after free in Main.cpp
Removed reference to directory variable
This commit fixes a compilation issue caused by the use of an incomplete type
`FontManager` in an instantiation of `Handle<FontManager>::~Handle()`.
Fixes#852.
`IRenderer::{FrameDone, Flip}` are now called in `RunFrameLate` instead.
This makes it possible to create a `View` wrapping another `View` to
insert a new 2D drawing pass, which is necessary to render the system
console.
This bug was introduced in ac4799abafbeb1d44d1b7166913406cd3a46b560.
This bug apparently only affected MSVC since the evaluation order of function
call parameters respect to other parameters is unspecified by the C++
specification.
Fixes#785.
- Overriding methods are clearly indicated with `override` keywords
- Remove redundant `virtual` keywords from destructors of subclasses
- Introduce `SPUnsupported()`, replacing most uses of
`SPNotImplemented()`, which now serves as a dynamic "TODO" marker
- Rename methods to follow the general naming convention
- Use glorious ✨lambdas✨ in place of a 😱functor😱
- Make other minor modifications
- Use a smart pointer
- clang-format
- Remove an unused variable
- Remove redundant copies
- Use atomics in place of a heavy-weight mutex
The following config variables are no longer accessed by the C++ code
directly:
- cg_lastQuickConnectHost
- cg_playerName (not to be confused with cg_playerNames)
The AngelScript code still uses them, though.
* Add satisfying headshot bangs like in classic
* add whack sound
* Update Client_Update.cpp
* Add files via upload
* Moved to Resources/Sounds/Feedback
* Play only if inflicted by LocalPlayer
Also lowered volume
* Update AUTHORS
* Update Credits.inc