`IRenderer::{FrameDone, Flip}` are now called in `RunFrameLate` instead.
This makes it possible to create a `View` wrapping another `View` to
insert a new 2D drawing pass, which is necessary to render the system
console.
The following config variables are no longer accessed by the C++ code
directly:
- cg_lastQuickConnectHost
- cg_playerName (not to be confused with cg_playerNames)
The AngelScript code still uses them, though.
* Backport ngspades’s FreeType2 font renderer
* Change system fonts
* Fix SWImage::Update
* Preliminary custom TTF/OTF font support
* Fix font rendering
* Adjust design
* Update devpak
* Fix to compile on Linux
* Update .travis.yml
* Update external libraries
* Update .travis.yml
* Attempt to fix Travis CI build
* Add missing sudo to travis.yml
* Nevermind the changes, it didn't work
* Update .travis.yml
* Update .travis.yml and CMakeLists.txt