yvt
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ae11775ee7
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Tune effects
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2014-04-08 01:46:08 +09:00 |
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yvt
|
01e4ebad7c
|
Updated BasicImage.fs to write gl_FragColor in the last statement
This is known as work-around for some GLSL related driver bugs.
|
2014-04-07 18:29:02 +09:00 |
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yvt
|
d34d1e59f3
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Eliminated divide operations in BasicImage.vs
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2014-04-07 18:27:06 +09:00 |
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yvt
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9c751b3c1b
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Restore lens effect
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2014-04-04 17:47:38 +09:00 |
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yvt
|
516fcee360
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Smoother soft sprite
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2014-03-23 22:48:16 +09:00 |
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yvt
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fd1b546606
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Attempt to solve #116
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2014-03-19 21:28:27 +09:00 |
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yvt
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e93af5d01a
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Fixed #144
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2014-03-03 14:42:46 +09:00 |
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yvt
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c0b8e6d783
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Micro-optimization and unneeded code removal
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2014-02-04 00:04:27 +09:00 |
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yvt
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04b06b2e73
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Faster fog density computation, improving map rendering performance with complex maps
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2014-02-03 23:52:53 +09:00 |
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yvt
|
5a74b7d3d0
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global screen blur
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2014-01-31 02:15:53 +09:00 |
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yvt
|
9dc90eaa8f
|
Concentrated water mesh density
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2013-12-27 22:50:22 +09:00 |
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yvt
|
ca88537a6b
|
Created new renderer method which works like SetColor but only accepts an alpha pre-multiplied color value, deprecating the badly-behaved SetColor method
|
2013-12-09 01:00:09 +09:00 |
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yvt
|
20278b2c32
|
Bug fix for simple water
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2013-11-17 21:16:06 +09:00 |
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yvt
|
04ed57544e
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Automatic color correction to reduce the colorization effect caused by sky light
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2013-11-17 01:08:18 +09:00 |
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yvt
|
4a26ee6af4
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Lens flare support for dynamic lights
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2013-11-16 23:30:54 +09:00 |
|
yvt
|
1d7ddc2ef1
|
Raised water reflection displacement strength
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2013-11-16 15:19:55 +09:00 |
|
yvt
|
c6f044501e
|
new lens flare
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2013-11-16 14:21:46 +09:00 |
|
yvt
|
1e78c50cc5
|
Modified lens flare filter
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2013-11-13 00:58:28 +09:00 |
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yvt
|
884f54fccc
|
Modified water renderer
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2013-11-11 01:12:51 +09:00 |
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yvt
|
3eea4e0f59
|
Merge branch 'master' of https://github.com/yvt/openspades
|
2013-10-17 16:30:25 +09:00 |
|
yvt
|
ba32e5f48e
|
DoF bug fix
|
2013-10-17 16:28:54 +09:00 |
|
yvt
|
1627d2d062
|
Tuned water effect to reduce block-like noise
|
2013-10-14 04:55:37 +09:00 |
|
yvt
|
068662b1d1
|
Fuzziness of water reflection is now used for fresnel coefficient computation (something like variance-to-gloss)
|
2013-10-14 04:23:57 +09:00 |
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yvt
|
20d4c096f9
|
Fixed soft shaded sprite’s fog function
|
2013-10-14 04:05:39 +09:00 |
|
yvt
|
7f47c73e07
|
Reflection is blurred on the far water surface
|
2013-10-14 02:47:25 +09:00 |
|
yvt
|
dab2476020
|
Adjust post filter, and disabled vignette effect
|
2013-09-17 19:03:28 +09:00 |
|
yvt
|
1f1ceeea39
|
Shaded particles
|
2013-09-16 13:29:55 +09:00 |
|
yvt
|
485ba1e977
|
Optimized soft sprite shader
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2013-09-16 09:32:16 +09:00 |
|
yvt
|
2c89c82dea
|
Added grain effect
|
2013-09-16 09:10:22 +09:00 |
|
yvt
|
ee6f46eea4
|
adjust post filter
|
2013-09-16 03:15:44 +09:00 |
|
yvt
|
0eb801f2f0
|
Adjusted post filter
|
2013-09-16 02:25:30 +09:00 |
|
yvt
|
6d2255519c
|
Lens dust filter
|
2013-09-16 02:13:54 +09:00 |
|
yvt
|
116352235c
|
DoF bug fix
|
2013-09-12 16:09:17 +09:00 |
|
yvt
|
7ba1c4cfd1
|
Faster DoF
|
2013-09-12 15:58:47 +09:00 |
|
yvt
|
ff2a5c4db8
|
Modified DoF algorithm
|
2013-09-12 15:34:01 +09:00 |
|
yvt
|
f4b4bc3802
|
Depth of field and crash fixes
|
2013-09-12 14:39:42 +09:00 |
|
yvt
|
15cbe06451
|
Sparse Shadow Maps
|
2013-09-11 13:50:18 +09:00 |
|
yvt
|
1e554bbc0c
|
Fixed [this issue](https://github.com/yvt/openspades/issues/52)
|
2013-09-09 18:56:43 +09:00 |
|
yvt
|
783916e4b7
|
Radiosity precision is now variable
|
2013-09-08 16:38:21 +09:00 |
|
yvt
|
122301b173
|
Adjusted refraction factor
|
2013-09-04 23:42:14 +09:00 |
|
yvt
|
70923eb0e7
|
Updated water 2 renderer
|
2013-09-04 23:09:57 +09:00 |
|
yvt
|
efe5c036db
|
Volumetric fog support with reflective water
|
2013-09-04 22:46:58 +09:00 |
|
yvt
|
b15bc8ceb4
|
Reflective water
|
2013-09-04 22:11:39 +09:00 |
|
yvt
|
eb2653be78
|
Improved physically correctness and quality
|
2013-09-04 20:34:45 +09:00 |
|
yvt
|
6f66497f8a
|
New Water
|
2013-09-04 16:34:56 +09:00 |
|
yvt
|
9e3e9f86d2
|
Physically based lighting now uses more accurate (but slow) techniques
|
2013-09-04 15:57:35 +09:00 |
|
yvt
|
55ba522445
|
Added color correction (tone mapping)
|
2013-09-04 15:26:38 +09:00 |
|
yvt
|
06d7595715
|
Physically modelled lighting for map rendering
|
2013-09-04 15:00:04 +09:00 |
|
yvt
|
7eba253abd
|
* Texture Anisotropy
* Water 2
|
2013-09-02 19:35:14 +09:00 |
|
yvt
|
88041f3b33
|
Long Sprite
|
2013-08-30 21:05:51 +09:00 |
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