YVT
989fc1e211
Remove out-dated comment
2019-07-17 10:30:36 +09:00
otzade
fabb3bd0ba
Draw cursor inside block differently
2019-05-25 20:12:16 +03:00
otzade
aeeca9331e
Some more changes..
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Cursor made emissive, unshaded
Yellow cursor is back, but less opaque
2019-05-25 17:11:55 +03:00
teodor6140
ab9521c6ff
Some changes
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Yellow cursor no longer visible, only shows at the ends of an !active block line
Normal block cursor is the one with the corners only
Solid frame cursor is used when making a line, the corners-only one doesn't look good on lines
2019-05-24 21:10:52 +03:00
teodor6140
843f1434e5
Make lines thinner (1/24)
2019-05-24 18:49:45 +03:00
teodor6140
2e3a433dab
Use model for block cursor
2019-05-24 17:28:38 +03:00
yvt
2fddc13024
Eliminate compiler warnings
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- Possible misuse of comma operators
- `std::move` prevents copy elision
2018-12-31 21:34:30 +09:00
yvt
585cbfce1c
Improve random number generation
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The global RNG state is now protected from simultaneous accesses by
employing a mutex.
Performance sensitive code requiring generation of a large number of
random numbers can utilize `LocalRNG`. This is not thread-safe but
provides a much greater throughput. `LocalRNG` is seeded by the global
RNG only at construction time.
2018-09-17 23:48:38 +09:00
yvt
28cd9a3c87
clang-format
2017-12-29 20:49:10 +09:00
yvt
2f5a21be1e
Prevent a dead player from being first-person spectated
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Fixes #679 .
2017-12-29 20:15:23 +09:00
yvt
660066fc2f
Rewrite the camera control logic
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- Fixes #664
- Fixes #520
2017-12-05 15:42:24 +09:00
YVT
fdcb77789e
Merge pull request #675 from Rootmars/fix-first-person-zoom
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First-person spectate now zooms with the player
2017-12-05 13:03:20 +09:00
yvt
8c38843485
Do not display block placement cursor when unable to place blocks
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Fixes #660 .
2017-12-05 12:46:34 +09:00
md
bdcfbbec27
First-person spectate now zooms with player
2017-11-29 20:11:10 -08:00
NotAFile
266d141e04
First person enhancements ( #656 )
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* only switch first-person mode while spectating
closes #655
* use first person view for first-person spectating
* don't spectate specators; refactor
2017-09-17 14:15:06 +09:00
yvt
66c4b6b91a
Limit the range of cg_fov
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Fixes #549 .
2017-01-29 19:58:49 +09:00
yvt
a88d160aa2
Weaken the radial blur that occurs while a player’s firing
2017-01-14 04:44:11 +09:00
yvt
d39de113e2
Make grenades spin and roll
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Fix #501
2017-01-08 00:43:55 +09:00
yvt
88f03f01e9
Refactoring
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- Mark overriding virtual functions with `override`
- Get rid of warnings
2017-01-05 03:48:11 +09:00
yvt
a7b9909b2e
Refactoring
2017-01-05 03:03:39 +09:00
yvt
4d6fbf6028
Adjust ADS animation
2017-01-01 04:47:37 +09:00
Marco Schlumpp
b8c9265ebc
Fix compilation on newer libstdc++.
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Newer versions only declare isnan in the std namespace when the cmath
header is used.
2016-12-03 20:07:16 +01:00
Tomoaki Kawada
2eb9e35c65
Apply clang-format to all non-external source files
2016-12-03 18:23:47 +09:00
YVT
478a4460e8
Merge pull request #460 from VelocityRa/master
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Use better random generator.
2016-11-23 19:36:33 +09:00
VelocityRa
30d133ce31
Use better random generator
2016-11-22 23:08:35 +02:00
Tomoaki Kawada
4d964d6595
Add more camera shake (cg_shake 2
) and additional movements of view weapons
2016-11-22 01:25:22 +09:00
Tomoaki Kawada
18f3e81fd1
Convert space indentations to tabs
2016-11-20 19:13:00 +09:00
Tomoaki Kawada
5e3b41b8ed
Provide more game experience options
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- Fixes #448 . (Setting `cg_animations` to `0` disables the ADS animation)
2016-11-20 18:13:49 +09:00
Tomoaki Kawada
6a7af96daf
Refactor setting variables
2016-11-19 21:27:13 +09:00
Tomoaki Kawada
4047b613f1
Remove the vertical fog
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Improves the AoS 0.75 compatibility.
2016-11-06 22:15:37 +09:00
Tomoaki Kawada
89748d6bc6
Reduced compiler warnings
2016-07-15 19:40:05 +09:00
yvt
bdbcda9782
Amount of DoF is more flexible
2015-06-20 18:36:29 +09:00
yvt
40f8be07c0
Realistic camera focal control mode
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Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
2015-06-20 17:10:26 +09:00
Tomoaki KAWADA
b26d4c7821
Merge pull request #328 from noway421/first-person-spec
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Added first person view for spectate mode
2015-02-02 13:59:26 +09:00
yvt
66627a4de2
Support for third person view and so on.
2015-01-23 18:26:00 +09:00
Way, No
a637e177e3
added first person view
2014-12-17 01:17:03 +10:00
yvt
ae11775ee7
Tune effects
2014-04-08 01:46:08 +09:00
yvt
8ee0be4378
Fixed #195
2014-03-14 23:29:52 +09:00
yvt
e060a44a4b
Restore radial blur
2014-03-11 03:57:17 +09:00
yvt
ce2fe9ff27
Vibration on spade hit
2014-03-11 03:54:01 +09:00
yvt
cf8d4f3cb0
Alerts
2014-03-11 03:42:04 +09:00
yvt
2599d14900
Refactor
2014-03-09 21:43:38 +09:00