yvt
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54d9f41643
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GLWaterRenderer: use EXT_texture_array to save texture units
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2017-01-14 21:31:49 +09:00 |
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Tomoaki Kawada
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624d291f79
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Update #include s
- Reorder them so that system libraries come first
- Use C++-style headers (`<cmath>`) instead of C-style headers (`<math.h>`)
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2016-12-03 19:04:58 +09:00 |
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Tomoaki Kawada
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2eb9e35c65
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Apply clang-format to all non-external source files
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2016-12-03 18:23:47 +09:00 |
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Tomoaki Kawada
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3380a07bfe
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Renderer: latch some config variables
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2016-11-19 23:22:18 +09:00 |
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Tomoaki Kawada
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2bc2bcac26
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Water shader: level 3
Screen-space reflections (hybrid w/planar reflections) & refractions!
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2016-11-11 02:53:48 +09:00 |
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yvt
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10cecb06db
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Reflected image is not rendered if water surface is occlusion culled
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2013-09-07 01:36:53 +09:00 |
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yvt
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29374bf680
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Merge branch 'master' into newwater
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2013-09-06 18:23:54 +09:00 |
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yvt
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776bafe1d8
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Preload and performance improvement
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2013-09-06 11:44:36 +09:00 |
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yvt
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eb2653be78
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Improved physically correctness and quality
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2013-09-04 20:34:45 +09:00 |
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yvt
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f0d34ef494
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added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
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yvt
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931be8cf09
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From pre-0.0.3 source code
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2013-08-18 16:18:06 +09:00 |
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