1400 Commits

Author SHA1 Message Date
yvt
2deaf3ffa6 using cvar cg_protocolVersion instead of global variable protoVersion 2013-08-27 16:10:25 +09:00
yvt
2dd938174f Renamed ne_version to cg_protocolVersion 2013-08-27 16:05:21 +09:00
yvt
beaaff505e Merge branch 'master' of https://github.com/yvt/openspades 2013-08-27 16:02:36 +09:00
Ben Russell (300178622)
9e8395a3f0 0.76 protocol support + this SHOULD compile properly for distros which don't have static fltk libs 2013-08-27 12:07:20 +12:00
yvt
19934d255f * Update to 0.0.7
* Better GL error detection
* Deal with GCC 4.3.0's bug
2013-08-27 04:05:18 +09:00
yvt
f4ed939c64 Support for pre-OpenGL 3.0 drivers (now uses GL extensions when core functions are unavailable) 2013-08-27 01:36:28 +09:00
yvt
63db6d85ed Source code fix 2013-08-27 01:35:53 +09:00
yvt
54db5a7de2 Turns grab off when app is deactivated (Thanks to Dany0) 2013-08-26 21:10:13 +09:00
yvt
d7e14434e7 Switch tools by wheel 2013-08-26 21:04:57 +09:00
yvt
32c598f0a3 Better error message 2013-08-26 20:41:29 +09:00
yvt
8f95042821 Chat Log 2013-08-26 19:24:15 +09:00
yvt
014369df4c Added killfeed window 2013-08-26 17:53:14 +09:00
yvt
0824bffd19 Local view weapon no longer disturbing while aiming 2013-08-26 17:17:25 +09:00
yvt
a8451adb17 Fixed grenade velocity 2013-08-26 16:31:00 +09:00
yvt
e4cb6bf15d Changed default movement keys 2013-08-26 15:56:27 +09:00
yvt
99cbfb5788 Stopwatch now works correctly 2013-08-26 02:13:37 +09:00
yvt
4fa0883d46 Missing resource directory is automatically created (on windows) 2013-08-26 02:07:34 +09:00
yvt
ae3d10d3f9 Use RGBA8 frame buffer format when RGB10A2 fails 2013-08-26 01:59:10 +09:00
yvt
ef2b588141 Now detects missing OpenGL function 2013-08-26 01:46:48 +09:00
yvt
8b61eef7f2 Log output (useful for debugging) 2013-08-26 01:27:44 +09:00
yvt
ffbd45f503 Corrected GUI 2013-08-25 20:49:18 +09:00
yvt
c866d5b008 Adjusted EAX 2013-08-25 20:46:30 +09:00
yvt
4b049818f4 Moved minimap to top right 2013-08-25 20:44:01 +09:00
yvt
9e465a01cf Corrected some physics 2013-08-25 19:35:46 +09:00
yvt
45cfc4689a Fixed bug in ZipFileSystem 2013-08-25 18:06:32 +09:00
yvt
bf76f7105e Fixed incorrect map node build time 2013-08-25 09:53:48 +09:00
yvt
1025efbeaf * Better Graphics Profiling
* Optimized Water Color Texture Update
2013-08-25 09:43:01 +09:00
yvt
20420d84a6 Less Frequent Terrain Shadow Map Update 2013-08-25 09:24:14 +09:00
yvt
5673516fd7 Render Performance Profiler 2013-08-25 08:21:22 +09:00
yvt
e73f5bdc8f Improve radiosity's color precision to 30bit 2013-08-25 02:38:07 +09:00
yvt
1b3360e152 Support PBO 2013-08-25 02:37:30 +09:00
yvt
7792c767db Faster Volumetric Fog 2013-08-23 21:33:28 +09:00
yvt
5da6bc6450 SRGB 2013-08-23 15:10:49 +09:00
yvt
5f930ad285 Fixed default block colour 2013-08-23 00:30:01 +09:00
yvt
6f446ed5ec Prevent dark saturation of lens flare 2013-08-23 00:26:20 +09:00
yvt
fbf864d2c8 Uses uniform instead of attribute in PassThrough.vs 2013-08-22 23:45:35 +09:00
yvt
79ab1ad12d GUI fix 2013-08-22 23:28:33 +09:00
yvt
68b720fc62 FXAA 2013-08-22 22:39:39 +09:00
yvt
0dd6c14507 disabled soft map shadow due to quality issue 2013-08-22 22:05:30 +09:00
yvt
9d98bd0f29 lens flare 2013-08-22 21:21:52 +09:00
yvt
5a287b9cce Added volumetric fog 2013-08-22 20:02:17 +09:00
yvt
361c4df347 * Added grenade throw animation
* Added dig animation
2013-08-21 01:53:14 +09:00
yvt
f4683d820d * Added player's hands in local view
* Added reload animation
2013-08-21 00:28:57 +09:00
yvt
048203775a Support explosion in block power 2013-08-19 20:56:09 +09:00
yvt
500ddbb081 Corrected Palette 2013-08-19 20:15:24 +09:00
yvt
d55763abda Add sound layer of SMG 2013-08-19 16:33:56 +09:00
yvt
e4dad8cd4a Removed deprecated resource directory 2013-08-18 19:00:18 +09:00
yvt
168b6c3474 Support for installing shaders in correct location 2013-08-18 18:49:41 +09:00
yvt
661401cd39 Added DS_Store to gitignore 2013-08-18 16:27:13 +09:00
yvt
931be8cf09 From pre-0.0.3 source code 2013-08-18 16:18:06 +09:00