52 Commits

Author SHA1 Message Date
yvt
ed35c6533c Support multiple GameMapListeners for one GameMap 2014-03-09 00:13:37 +09:00
yvt
5a74b7d3d0 global screen blur 2014-01-31 02:15:53 +09:00
yvt
a63fdb7475 radial blur 2014-01-31 00:54:47 +09:00
yvt
ca88537a6b Created new renderer method which works like SetColor but only accepts an alpha pre-multiplied color value, deprecating the badly-behaved SetColor method 2013-12-09 01:00:09 +09:00
yvt
e66a5435d1 Merge remote-tracking branch 'origin/master' into newtitle
Conflicts:
	Sources/Draw/GLRenderer.cpp
	Sources/Gui/SDLRunner.cpp
	Sources/Gui/SDLRunner.h
2013-12-04 15:01:36 +09:00
yvt
d152aca467 Fixes #96 2013-11-28 01:07:28 +09:00
learn_more
f8d980cbd7 add openal logging
alt+tab is less annoying (doesnt grab the mouse on hover anymore, only when explicitly activated)
2013-11-27 00:33:16 +01:00
yvt
e2aa810524 Improved renderer stability 2013-11-27 00:43:31 +09:00
yvt
daeaab9dfd Fixed reference counting issue 2013-11-25 02:46:52 +09:00
learn_more
7bc571f819 size_t instead of int (cannot have negative number of players :)
cleanup some formatting (more readable)
2013-11-22 23:09:16 +01:00
yvt
a83039ec16 Added main screen (not implemented) 2013-11-22 22:50:14 +09:00
yvt
04ed57544e Automatic color correction to reduce the colorization effect caused by sky light 2013-11-17 01:08:18 +09:00
yvt
e4b83484db Fixed #93. 2013-11-17 00:26:05 +09:00
yvt
4a26ee6af4 Lens flare support for dynamic lights 2013-11-16 23:30:54 +09:00
learn_more
f34c8e7e39 test application for drawing stuff 2013-10-24 01:25:59 +02:00
learn_more
2dbfff4e0d highlight hottracked bounding box 2013-10-19 02:00:42 +02:00
yvt
dab2476020 Adjust post filter, and disabled vignette effect 2013-09-17 19:03:28 +09:00
yvt
1f1ceeea39 Shaded particles 2013-09-16 13:29:55 +09:00
yvt
2c89c82dea Added grain effect 2013-09-16 09:10:22 +09:00
yvt
01b3a4df91 Lens dust filter is now preloaded 2013-09-16 02:16:26 +09:00
yvt
6d2255519c Lens dust filter 2013-09-16 02:13:54 +09:00
yvt
e7d5b210c3 Renderer refactor 2013-09-14 13:36:05 +09:00
yvt
13692657e1 Merge and some refactor (ref-counting some objects) 2013-09-14 13:28:19 +09:00
yvt
709866d6d9 Exported some of renderer interface to script 2013-09-14 12:06:11 +09:00
yvt
ece9e1aac8 Updated hurt effect 2013-09-12 23:26:08 +09:00
yvt
f4b4bc3802 Depth of field and crash fixes 2013-09-12 14:39:42 +09:00
yvt
9bf8d70e91 Fixed a bug that caused a crash when the game failed to initialize some subsystems 2013-09-08 15:33:28 +09:00
yvt
10cecb06db Reflected image is not rendered if water surface is occlusion culled 2013-09-07 01:36:53 +09:00
yvt
29374bf680 Merge branch 'master' into newwater 2013-09-06 18:23:54 +09:00
yvt
776bafe1d8 Preload and performance improvement 2013-09-06 11:44:36 +09:00
yvt
6c678189d8 Removed preference default value inconsistency 2013-09-06 10:48:32 +09:00
yvt
7dfc1175e9 resolved crash 2013-09-04 22:52:29 +09:00
yvt
efe5c036db Volumetric fog support with reflective water 2013-09-04 22:46:58 +09:00
yvt
b15bc8ceb4 Reflective water 2013-09-04 22:11:39 +09:00
yvt
55ba522445 Added color correction (tone mapping) 2013-09-04 15:26:38 +09:00
yvt
4fa96565ac Disabled r_srgb by default and added r_highPrec to disable RGB10A2 (and use RGBA8). 2013-09-04 03:44:38 +09:00
yvt
451e939ddb Some bug fixes & performance tuning 2013-09-03 22:48:04 +09:00
yvt
1ef14c06ac Fixed r_water default value conflict ion 2013-09-03 22:21:28 +09:00
yvt
4129eb290b * Delayed initialisation of a renderer
* Splash screen
2013-09-02 23:09:13 +09:00
yvt
88041f3b33 Long Sprite 2013-08-30 21:05:51 +09:00
yvt
f62dc373be GL_EXT_framebuffer_blit is no longer required 2013-08-29 23:54:23 +09:00
yvt
bcf048956c * using OpenGL sRGB extensions correctly
* changed version number
2013-08-29 23:30:10 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
learn_more
97164320df MSVC 2010 project file + some fixes.
Uses hardcoded path to E:/thirdparty to find all externals, fix it if you can't use this folder.
2013-08-28 00:07:29 +02:00
yvt
8b61eef7f2 Log output (useful for debugging) 2013-08-26 01:27:44 +09:00
yvt
5673516fd7 Render Performance Profiler 2013-08-25 08:21:22 +09:00
yvt
5da6bc6450 SRGB 2013-08-23 15:10:49 +09:00
yvt
6f446ed5ec Prevent dark saturation of lens flare 2013-08-23 00:26:20 +09:00
yvt
68b720fc62 FXAA 2013-08-22 22:39:39 +09:00
yvt
9d98bd0f29 lens flare 2013-08-22 21:21:52 +09:00