yvt
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ad48ac6b5a
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Now the screen fades when large map is visible
|
2013-08-27 22:53:06 +09:00 |
|
yvt
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1ce7d2c30a
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Plays sound when map is opened/closed/zoomed
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2013-08-27 22:45:36 +09:00 |
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yvt
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59fc2eb82b
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* Large map
* Small map's size is now variable (cg_minimapSize)
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2013-08-27 22:27:49 +09:00 |
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yvt
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649337bd24
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Now checks OpenGL framebuffer completeness
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2013-08-27 17:36:20 +09:00 |
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yvt
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9b0bc2d1a2
|
Fixed bullet to player hit-testing routine
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2013-08-27 16:30:11 +09:00 |
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yvt
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2deaf3ffa6
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using cvar cg_protocolVersion instead of global variable protoVersion
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2013-08-27 16:10:25 +09:00 |
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yvt
|
2dd938174f
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Renamed ne_version to cg_protocolVersion
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2013-08-27 16:05:21 +09:00 |
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yvt
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beaaff505e
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Merge branch 'master' of https://github.com/yvt/openspades
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2013-08-27 16:02:36 +09:00 |
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Ben Russell (300178622)
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9e8395a3f0
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0.76 protocol support + this SHOULD compile properly for distros which don't have static fltk libs
|
2013-08-27 12:07:20 +12:00 |
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yvt
|
19934d255f
|
* Update to 0.0.7
* Better GL error detection
* Deal with GCC 4.3.0's bug
|
2013-08-27 04:05:18 +09:00 |
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yvt
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f4ed939c64
|
Support for pre-OpenGL 3.0 drivers (now uses GL extensions when core functions are unavailable)
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2013-08-27 01:36:28 +09:00 |
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yvt
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63db6d85ed
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Source code fix
|
2013-08-27 01:35:53 +09:00 |
|
yvt
|
54db5a7de2
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Turns grab off when app is deactivated (Thanks to Dany0)
|
2013-08-26 21:10:13 +09:00 |
|
yvt
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d7e14434e7
|
Switch tools by wheel
|
2013-08-26 21:04:57 +09:00 |
|
yvt
|
32c598f0a3
|
Better error message
|
2013-08-26 20:41:29 +09:00 |
|
yvt
|
8f95042821
|
Chat Log
|
2013-08-26 19:24:15 +09:00 |
|
yvt
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014369df4c
|
Added killfeed window
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2013-08-26 17:53:14 +09:00 |
|
yvt
|
0824bffd19
|
Local view weapon no longer disturbing while aiming
|
2013-08-26 17:17:25 +09:00 |
|
yvt
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a8451adb17
|
Fixed grenade velocity
|
2013-08-26 16:31:00 +09:00 |
|
yvt
|
e4cb6bf15d
|
Changed default movement keys
|
2013-08-26 15:56:27 +09:00 |
|
yvt
|
99cbfb5788
|
Stopwatch now works correctly
|
2013-08-26 02:13:37 +09:00 |
|
yvt
|
4fa0883d46
|
Missing resource directory is automatically created (on windows)
|
2013-08-26 02:07:34 +09:00 |
|
yvt
|
ae3d10d3f9
|
Use RGBA8 frame buffer format when RGB10A2 fails
|
2013-08-26 01:59:10 +09:00 |
|
yvt
|
ef2b588141
|
Now detects missing OpenGL function
|
2013-08-26 01:46:48 +09:00 |
|
yvt
|
8b61eef7f2
|
Log output (useful for debugging)
|
2013-08-26 01:27:44 +09:00 |
|
yvt
|
ffbd45f503
|
Corrected GUI
|
2013-08-25 20:49:18 +09:00 |
|
yvt
|
c866d5b008
|
Adjusted EAX
|
2013-08-25 20:46:30 +09:00 |
|
yvt
|
4b049818f4
|
Moved minimap to top right
|
2013-08-25 20:44:01 +09:00 |
|
yvt
|
9e465a01cf
|
Corrected some physics
|
2013-08-25 19:35:46 +09:00 |
|
yvt
|
45cfc4689a
|
Fixed bug in ZipFileSystem
|
2013-08-25 18:06:32 +09:00 |
|
yvt
|
bf76f7105e
|
Fixed incorrect map node build time
|
2013-08-25 09:53:48 +09:00 |
|
yvt
|
1025efbeaf
|
* Better Graphics Profiling
* Optimized Water Color Texture Update
|
2013-08-25 09:43:01 +09:00 |
|
yvt
|
20420d84a6
|
Less Frequent Terrain Shadow Map Update
|
2013-08-25 09:24:14 +09:00 |
|
yvt
|
5673516fd7
|
Render Performance Profiler
|
2013-08-25 08:21:22 +09:00 |
|
yvt
|
e73f5bdc8f
|
Improve radiosity's color precision to 30bit
|
2013-08-25 02:38:07 +09:00 |
|
yvt
|
1b3360e152
|
Support PBO
|
2013-08-25 02:37:30 +09:00 |
|
yvt
|
7792c767db
|
Faster Volumetric Fog
|
2013-08-23 21:33:28 +09:00 |
|
yvt
|
5da6bc6450
|
SRGB
|
2013-08-23 15:10:49 +09:00 |
|
yvt
|
5f930ad285
|
Fixed default block colour
|
2013-08-23 00:30:01 +09:00 |
|
yvt
|
6f446ed5ec
|
Prevent dark saturation of lens flare
|
2013-08-23 00:26:20 +09:00 |
|
yvt
|
fbf864d2c8
|
Uses uniform instead of attribute in PassThrough.vs
|
2013-08-22 23:45:35 +09:00 |
|
yvt
|
79ab1ad12d
|
GUI fix
|
2013-08-22 23:28:33 +09:00 |
|
yvt
|
68b720fc62
|
FXAA
|
2013-08-22 22:39:39 +09:00 |
|
yvt
|
0dd6c14507
|
disabled soft map shadow due to quality issue
|
2013-08-22 22:05:30 +09:00 |
|
yvt
|
9d98bd0f29
|
lens flare
|
2013-08-22 21:21:52 +09:00 |
|
yvt
|
5a287b9cce
|
Added volumetric fog
|
2013-08-22 20:02:17 +09:00 |
|
yvt
|
361c4df347
|
* Added grenade throw animation
* Added dig animation
|
2013-08-21 01:53:14 +09:00 |
|
yvt
|
f4683d820d
|
* Added player's hands in local view
* Added reload animation
|
2013-08-21 00:28:57 +09:00 |
|
yvt
|
048203775a
|
Support explosion in block power
|
2013-08-19 20:56:09 +09:00 |
|
yvt
|
500ddbb081
|
Corrected Palette
|
2013-08-19 20:15:24 +09:00 |
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