8 Commits

Author SHA1 Message Date
yvt
5db97f7f10
clang-format 2019-07-17 00:31:22 +09:00
yvt
7c3a39e639
Modernize
- Replaced raw pointers with references or smart pointers. Nullable
  references are represented by `stmp::optional<const T&>`. (There are
  many raw pointers still remaining. They should be replaced at some
  point.)
- Added class template specializations `stmp::optional<T &>` and
  `stmp::optional<const T&>`.
- Fixed `stmp::optional`'s various behaviors
- `World::{players, playerPersistents}` are now `std::array`.
- More uses of `stmp::optional` to clarify the semantics
- Renamed `PlayerThrownGrenade` to `PlayerThrewGrenade`
- Replaced old-style `for` loops with range based ones
- Deleted `Player`'s default constructors and `operator =`
- Deleted `TCGameMode`'s default constructor and `operator =`
- Deleted `CTFGameMode`'s default constructor and `operator =`
- Replaced `static_cast` with `dynamic_cast` for down-casting
- `RefCountedObject::operator*()` no longer requires non-constness to
  return `T &`.
- Replaced the uses of `std::vector::operator[]` with `std::vector::at`
  for bounds checking.
- Made some methods of `GameMap` `const`.
- Added some null checks.
2019-07-17 00:31:00 +09:00
yvt
35bcea5110 Indicate that you carry the intel
Fixes #601.
2017-12-30 23:47:47 +09:00
yvt
88f03f01e9 Refactoring
- Mark overriding virtual functions with `override`
- Get rid of warnings
2017-01-05 03:48:11 +09:00
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
learn_more
1a42e828de ModeType instead of dynamic_cast for gamemodes (dynamic_cast is slowwww) 2013-12-07 16:58:39 +01:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
yvt
931be8cf09 From pre-0.0.3 source code 2013-08-18 16:18:06 +09:00