yvt
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9f464d718d
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Fix #690
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2017-12-22 22:38:34 +09:00 |
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David Carlier
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4864f07937
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Reducing some compilation warnings.
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2017-11-18 21:15:07 +00:00 |
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yvt
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7d0d8e3704
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Create Weapon instances based on the current GameProperties, not a cvar
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2017-09-11 20:59:39 +09:00 |
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yvt
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27d9320476
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More accurate weapon firing interval control
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2017-01-26 16:27:49 +09:00 |
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Tomoaki Kawada
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2eb9e35c65
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Apply clang-format to all non-external source files
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2016-12-03 18:23:47 +09:00 |
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yvt
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30dbb862c6
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Added copyright header of pysnip
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2013-09-05 00:52:03 +09:00 |
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yvt
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7a9d9fdfc0
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When a server didn't return WeaponReload packet, sets weapon's ammo count by client
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2013-09-03 00:28:39 +09:00 |
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yvt
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9f9280f149
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Shotgun now uses the shell count sent by server while reloading
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2013-09-02 15:08:45 +09:00 |
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yvt
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ba70c3939f
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Fixed bug that reload doesn't complete when player switched tools while reloading
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2013-08-31 15:01:51 +09:00 |
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yvt
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e9f4660579
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now uses ammo/stock value that server sends
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2013-08-31 02:50:51 +09:00 |
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yvt
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f0d34ef494
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added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
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yvt
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f4683d820d
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* Added player's hands in local view
* Added reload animation
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2013-08-21 00:28:57 +09:00 |
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yvt
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931be8cf09
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From pre-0.0.3 source code
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2013-08-18 16:18:06 +09:00 |
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