Tomoaki Kawada
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6a7af96daf
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Refactor setting variables
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2016-11-19 21:27:13 +09:00 |
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yvt
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2f04b767a1
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work-around for water artifact when used with volumetric fog
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2014-04-08 11:24:43 +09:00 |
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yvt
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9c385db792
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Linear rendering pipeline (HDR only)
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2014-04-08 03:36:07 +09:00 |
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yvt
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e18b831f46
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HDR uses r_hdr instead of r_highPrec
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2014-04-08 02:48:46 +09:00 |
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yvt
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d15f0d77ef
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Restore highlights by tonal correction (HDR only)
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2014-04-08 02:00:38 +09:00 |
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yvt
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1f1ceeea39
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Shaded particles
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2013-09-16 13:29:55 +09:00 |
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yvt
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f0d34ef494
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added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
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yvt
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8b61eef7f2
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Log output (useful for debugging)
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2013-08-26 01:27:44 +09:00 |
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yvt
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931be8cf09
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From pre-0.0.3 source code
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2013-08-18 16:18:06 +09:00 |
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