yvt
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1f1ceeea39
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Shaded particles
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2013-09-16 13:29:55 +09:00 |
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yvt
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15cbe06451
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Sparse Shadow Maps
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2013-09-11 13:50:18 +09:00 |
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yvt
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783916e4b7
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Radiosity precision is now variable
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2013-09-08 16:38:21 +09:00 |
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yvt
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1eb8170f85
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Hemisphere-like lighting and some adjustment
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2013-08-30 00:37:45 +09:00 |
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yvt
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f0d34ef494
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added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
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yvt
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31f832d5a2
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Water shader now supports NV40/NV30 (ex. GeForce FX/6/7) by reducing varying variables
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2013-08-27 19:48:25 +09:00 |
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yvt
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e73f5bdc8f
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Improve radiosity's color precision to 30bit
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2013-08-25 02:38:07 +09:00 |
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yvt
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0dd6c14507
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disabled soft map shadow due to quality issue
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2013-08-22 22:05:30 +09:00 |
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yvt
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931be8cf09
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From pre-0.0.3 source code
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2013-08-18 16:18:06 +09:00 |
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