34 Commits

Author SHA1 Message Date
learn_more
50d30c1311 Merge branch 'master' of https://github.com/yvt/openspades 2013-11-17 22:01:08 +01:00
yvt
9765fa2251 ensures the held block color is synchronized when a local player spawns 2013-11-16 15:25:08 +09:00
learn_more
3924a43625 limbo menu responds to 1,2,3 2013-11-11 00:51:13 +01:00
UnrealIncident
2c90222186 Merge remote-tracking branch 'learn_more/master' 2013-11-07 04:50:12 +10:00
learn_more
8b054c4fac Fix welcome message not showing up when connecting to pysnip 2013-11-06 18:54:55 +01:00
UnrealIncident
aa62a020b6 Initial OS support. 2013-11-07 00:40:03 +10:00
learn_more
2a24e662cd helper function for weapon scripts (less duplicate code)
cleanup some register code
angelscript exceptions have a stacktrace now
optimize some networking code (only create packet when a packet is gonna be sent, instead of every frame
2013-11-03 17:13:49 +01:00
learn_more
d6b78ac6c4 fix playerid 32 bug? 2013-10-08 22:01:07 +02:00
learn_more
d41b91631f fix a shitton of warnings 2013-09-20 23:03:32 +02:00
learn_more
822ab0cb53 create ServerAddress, holder / generic functions for ip addresses 2013-09-15 04:19:34 +02:00
learn_more
244a4d3b01 Merge branch 'master' of https://github.com/yvt/openspades 2013-09-14 07:13:03 +02:00
learn_more
c02418b2b1 bugfix in netclient (was reserve instead of resize)
confirmation if you want to close the game
2013-09-14 07:11:40 +02:00
yvt
709866d6d9 Exported some of renderer interface to script 2013-09-14 12:06:11 +09:00
yvt
6cc38e07b5 Fixed a bug that respawned players moves quickly for a moment 2013-09-13 03:40:19 +09:00
yvt
30dbb862c6 Added copyright header of pysnip 2013-09-05 00:52:03 +09:00
yvt
0ec3d74d31 Updated WorldUpdate handler 2013-09-03 01:42:10 +09:00
yvt
ccd71bbfb0 Velocity is updated when NetClient receives WorldUpdate 2013-09-03 01:24:03 +09:00
yvt
c13ebe66fc Work-around for reload-related protocol issue 2013-09-02 17:36:08 +09:00
yvt
f9ba6406f2 Protocol version is now written to system log 2013-09-02 16:26:40 +09:00
yvt
088474952f Shows other player's disconnection/joining a team 2013-09-02 00:42:45 +09:00
yvt
55677ea014 Now sends InputData and WeaponInput only when there are changes 2013-08-31 12:53:44 +09:00
yvt
e9f4660579 now uses ammo/stock value that server sends 2013-08-31 02:50:51 +09:00
yvt
3844e9c753 Fixed usage of blocks when building a line of blocks 2013-08-31 01:20:20 +09:00
yvt
fbb7f12256 Fixed a problem that user cannot connect to some servers 2013-08-30 00:49:31 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
learn_more
97164320df MSVC 2010 project file + some fixes.
Uses hardcoded path to E:/thirdparty to find all externals, fix it if you can't use this folder.
2013-08-28 00:07:29 +02:00
yvt
2deaf3ffa6 using cvar cg_protocolVersion instead of global variable protoVersion 2013-08-27 16:10:25 +09:00
yvt
2dd938174f Renamed ne_version to cg_protocolVersion 2013-08-27 16:05:21 +09:00
Ben Russell (300178622)
9e8395a3f0 0.76 protocol support + this SHOULD compile properly for distros which don't have static fltk libs 2013-08-27 12:07:20 +12:00
yvt
32c598f0a3 Better error message 2013-08-26 20:41:29 +09:00
yvt
8f95042821 Chat Log 2013-08-26 19:24:15 +09:00
yvt
8b61eef7f2 Log output (useful for debugging) 2013-08-26 01:27:44 +09:00
yvt
048203775a Support explosion in block power 2013-08-19 20:56:09 +09:00
yvt
931be8cf09 From pre-0.0.3 source code 2013-08-18 16:18:06 +09:00