1786 Commits

Author SHA1 Message Date
yvt
7524bb608c
Remove ModelRenderParam::unlit 2019-05-25 13:06:41 +09:00
yvt
c31dc01032
Fix where the check for param.castShadow is performed 2019-05-25 12:44:00 +09:00
yvt
2ae2288034
Documentate 2019-05-25 12:39:06 +09:00
yvt
44f5dff416
Coding style: Initialize fields using default member initializers 2019-05-25 12:30:27 +09:00
yvt
ece13a6118
Support ModelRenderParam::castShadow 2019-05-25 12:22:04 +09:00
yvt
b10c943eed
Harden the model custom color check 2019-05-25 12:18:32 +09:00
yvt
4ffd817056
Add ModelRenderParam::{castShadow, unlit} 2019-05-25 12:10:51 +09:00
teodor6140
ab9521c6ff Some changes
Yellow cursor no longer visible, only shows at the ends of an !active block line
Normal block cursor is the one with the corners only
Solid frame cursor is used when making a line, the corners-only one doesn't look good on lines
2019-05-24 21:10:52 +03:00
teodor6140
843f1434e5 Make lines thinner (1/24) 2019-05-24 18:49:45 +03:00
teodor6140
2e3a433dab Use model for block cursor 2019-05-24 17:28:38 +03:00
teodor6140
88bcb0c8b9 Fix minimap
Don't draw other spectators.
Don't draw own spectator icon when following a player.
Fix this strange bug where everyone is white when spectating
2019-05-21 08:09:31 +03:00
YVT
53a7820ff8
Merge pull request #828 from NotAFile/extinfo-support
Add support for ExtInfo Packet
2019-05-20 00:23:23 +09:00
yvt
672c9b7718
Update comment style 2019-05-20 00:22:24 +09:00
yvt
6f59b7e3fd
clang-format 2019-05-20 00:18:56 +09:00
notafile
6e24902324 Remove accidental line, add comment 2019-05-19 17:07:57 +02:00
YVT
672edd9473
Merge pull request #831 from otzade/scoreboard-color
Highlight own name in scoreboard
2019-05-19 23:44:16 +09:00
NotAFile
a3e4810a18 Add support for ExtInfo Packet 2019-05-19 16:29:22 +02:00
YVT
d857ef88f1
Fix r_softParticles 2 not working 2019-05-19 23:19:48 +09:00
admiral general salam
cf3ba37b6e
Highlight own name in scoreboard 2019-05-19 17:06:53 +03:00
YVT
d39f37af8a
Merge pull request #830 from yvt/feature-better-loader
Display a real progress bar when receiving a map
2019-05-19 18:08:33 +09:00
yvt
b5a30d7e65
Update openspades.pot 2019-05-19 17:24:40 +09:00
yvt
cf2ecb4342
Apply temporal smoothing on the progress bar 2019-05-19 17:20:50 +09:00
yvt
a17a8f7b16
Fix to build with GCC 4.9 2019-05-19 17:14:51 +09:00
yvt
720be50ff4
Show additional info (estimated remaining time, etc.) when loading map 2019-05-19 17:08:09 +09:00
yvt
bb51d1fe20
Fix to build with GCC 4.9 2019-05-19 16:51:27 +09:00
yvt
cd3304ef24
Display a progress bar when receiving a map
Replaces the old useless "num-bytes-loaded/16777216" message with a
real progress bar.
2019-05-19 16:25:39 +09:00
yvt
97ed5d46ad
Fix several small issues
- `GameMapLoader` did not start the decoding thread.
- `StreamHandle::operator=` caused SEGV for null handles.
- `PipeReader` prematurely stopped outputting data.
2019-05-19 16:13:21 +09:00
yvt
1a2287201d
Add GameMapLoader 2019-05-19 15:51:40 +09:00
yvt
10fc7da79d
Add StreamHandle::operator bool 2019-05-19 14:53:32 +09:00
yvt
a8b50e9a69
Add CreatePipeStream 2019-05-19 14:41:54 +09:00
yvt
94dbd30bb6
Add onProgress parameter to GameMap::Load 2019-05-19 13:50:07 +09:00
yvt
80972e1661 Reimplement GameMap::Load using RandomAccessAdaptor
It no longer reads all data from the input stream in advance, allowing
streamed parsing.
2019-05-19 13:26:29 +09:00
yvt
40037ecb34 Add RandomAccessAdaptor::Prefetch 2019-05-19 13:12:16 +09:00
yvt
1997fec9a6 Add SPADES_MARK_FUNCTION to RandomAccessAdaptor 2019-05-19 13:09:55 +09:00
yvt
c4caf4c630 Add RandomAccessAdaptor::Read 2019-05-19 13:08:38 +09:00
yvt
894d8fbec4 Add SPADES_MARK_FUNCTION to RandomAccessAdaptor 2019-05-19 13:05:32 +09:00
yvt
f19469f6fe clang-format 2019-05-19 13:03:35 +09:00
yvt
024c8aa7ce Fix "memcpy is not a member of std" 2019-05-19 01:08:51 +09:00
yvt
b9426fd438 Add RandomAccessAdapter
It will be used to aid the implementation of the improved map loader.
2019-05-19 00:58:32 +09:00
YVT
3061a3ca8a
Merge pull request #829 from godwhoa/upgrade-travis
Upgrade travis ci base image to xenial
2019-05-15 23:57:07 +09:00
Joseph Daniel
50da9f6059 Upgrade travis ci base image to xenial 2019-05-15 17:55:28 +05:30
yvt
ac6bc01617 Make the movement of the flashlight non-rigid
Like the one in Metro 2033. Should have no negative effect on gameplay.
2019-05-05 23:32:57 +09:00
yvt
157219eb45 Remove a redundant include 2019-05-05 23:30:24 +09:00
yvt
6f47da8710 Change the type of DynamicLightParam::spotAxis to std::array 2019-05-05 23:29:51 +09:00
yvt
91ebbdb496 Fix artifact with spotlights 2019-05-05 23:09:03 +09:00
yvt
adc944a415 Use spotlight cone angle for D-light pass object culling
Lowers the GPU cost of spotlights.
2019-05-05 22:51:15 +09:00
yvt
7853329e6d Move GLDynamicLightShader::{Cull, SphereCull} to GLDynamicLight 2019-05-05 22:12:33 +09:00
YVT
e1abcf9c41
Merge pull request #825 from NotAFile/use-state-to-end-map-transfer
detect end of map transfer with state packet
2019-05-05 13:04:59 +09:00
NotAFile
49a4c0dd4f remove duplicate handling of VersionGet 2019-05-04 20:21:44 +02:00
NotAFile
2ecd3ced44 detect end of map transfer with state packet
Previously, the end of map transfer was detected by a number of fallible
heuristics, including checking if the map is loadable on every non-map
packet, when a timeout had been reached, or the map size given by the
server was reached. This broke in a number of scenarios, including when
an unexpected packet was sent.

Instead, we now detect the end of the map transfer when we receive a
state packet, as intended by the protocol.
2019-05-04 20:14:42 +02:00