learn_more
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242705f29a
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use external curl, remove included files
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2013-08-31 19:23:32 +02:00 |
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learn_more
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e69d50ee08
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Add a serverbrowser using the listing from http://services.buildandshoot.com/serverlist.json
curl is used to download the listing, JsonCpp is used for the parsing.
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2013-08-31 18:06:46 +02:00 |
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learn_more
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09e05c8ff6
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add curl
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2013-08-31 18:04:04 +02:00 |
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learn_more
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eb1175e08d
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add json library
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2013-08-31 18:03:29 +02:00 |
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learn_more
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308559444c
|
Disable warnings
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2013-08-31 16:00:27 +02:00 |
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learn_more
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5ebdc85911
|
Merge branch 'master' of https://github.com/yvt/openspades
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2013-08-31 12:20:45 +02:00 |
|
yvt
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4431ac0a4f
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Fixed reload-related bugs
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2013-08-31 15:10:20 +09:00 |
|
yvt
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ba70c3939f
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Fixed bug that reload doesn't complete when player switched tools while reloading
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2013-08-31 15:01:51 +09:00 |
|
yvt
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d7fb4456e9
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Separated "raising" sounds for every tools
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2013-08-31 14:54:12 +09:00 |
|
yvt
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55dd4a259f
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Player no longer can place a block that overlaps with itself
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2013-08-31 13:17:35 +09:00 |
|
yvt
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55677ea014
|
Now sends InputData and WeaponInput only when there are changes
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2013-08-31 12:53:44 +09:00 |
|
yvt
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79cc24f39c
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Ammo count is now shown correctly on some servers where magazine size is larger than default
(actually this doesn't look for now, but at least it shows the correct value)
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2013-08-31 11:19:49 +09:00 |
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learn_more
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b6100c11a6
|
Cleanup old makefiles
The project now builds on Windows (MSVC 2k10 on Win7) and Linux (g++ 4.6.3 on ubuntu x64)
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2013-08-31 02:41:16 +02:00 |
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learn_more
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01cf7d3c6d
|
Perform some more enet required checks,
set them as defines as to not require modifications on enet (add include files)
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2013-08-31 02:32:51 +02:00 |
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learn_more
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f8a47a8b5a
|
gotta love a case sensitive filesystem..
|
2013-08-31 02:23:30 +02:00 |
|
learn_more
|
ac291f9503
|
actually remove their usage
|
2013-08-31 02:08:01 +02:00 |
|
learn_more
|
aa5c3c600c
|
typo
|
2013-08-31 02:03:24 +02:00 |
|
learn_more
|
4caaa93eb5
|
windows / linux compat
|
2013-08-31 01:58:02 +02:00 |
|
learn_more
|
ea24d79332
|
cleanup, add default binary dif + win32 copy action
|
2013-08-30 23:58:56 +02:00 |
|
learn_more
|
120b2ffa34
|
FindGLEW2 uses default naming
|
2013-08-30 23:58:26 +02:00 |
|
learn_more
|
61f27c2546
|
always initialize int :(
|
2013-08-30 23:56:48 +02:00 |
|
learn_more
|
736aa5da22
|
Merge branch 'master' of https://github.com/yvt/openspades
|
2013-08-30 22:09:10 +02:00 |
|
yvt
|
176944f3bb
|
* added PakLocation.txt to indicate URL for the latest oaks (I cannot add contents of each .pak because of license problems, and adding .pak to a git repository is not good)
* modified mkpak.sh so that it can package all paks into one zip file
|
2013-08-31 04:53:28 +09:00 |
|
learn_more
|
59792473d3
|
Test GLEW module
|
2013-08-30 21:25:35 +02:00 |
|
learn_more
|
5c8f0545db
|
Merge branch 'master' of https://github.com/yvt/openspades
|
2013-08-30 21:25:14 +02:00 |
|
yvt
|
768ebe79cd
|
head hit-box fixed
|
2013-08-31 03:33:25 +09:00 |
|
learn_more
|
ce585033fc
|
Merge branch 'master' of https://github.com/yvt/openspades
|
2013-08-30 20:27:51 +02:00 |
|
yvt
|
28dcfc4336
|
OBB3 ray-casting bug fixed (affects hit-test of weapons)
|
2013-08-31 03:20:22 +09:00 |
|
learn_more
|
8d72c6b6e6
|
Copy resource files to a user specified dir + add that dir to the defines (used while developing)
|
2013-08-30 20:06:57 +02:00 |
|
yvt
|
e9f4660579
|
now uses ammo/stock value that server sends
|
2013-08-31 02:50:51 +09:00 |
|
learn_more
|
62f49e620f
|
Merge branch 'master' of https://github.com/yvt/openspades
|
2013-08-30 18:47:36 +02:00 |
|
yvt
|
3844e9c753
|
Fixed usage of blocks when building a line of blocks
|
2013-08-31 01:20:20 +09:00 |
|
yvt
|
974c435b51
|
* Delayed tool switching
* Automatic tool switching when player have no ammo/blocks/grenades
|
2013-08-31 01:12:45 +09:00 |
|
yvt
|
999d1e774b
|
local player's tracer made invisible
|
2013-08-30 22:51:42 +09:00 |
|
yvt
|
8b6d2e4653
|
fixed field of view to match AoS 0.75
|
2013-08-30 22:51:05 +09:00 |
|
yvt
|
b062400267
|
changed spade to block damage
|
2013-08-30 22:34:50 +09:00 |
|
yvt
|
2ddc4bde8c
|
added tracer
|
2013-08-30 22:23:05 +09:00 |
|
yvt
|
88041f3b33
|
Long Sprite
|
2013-08-30 21:05:51 +09:00 |
|
yvt
|
ff41cd04ba
|
Changed default value for cg_zoomedMouseSensScale
|
2013-08-30 01:33:17 +09:00 |
|
yvt
|
fbb7f12256
|
Fixed a problem that user cannot connect to some servers
|
2013-08-30 00:49:31 +09:00 |
|
yvt
|
1eb8170f85
|
Hemisphere-like lighting and some adjustment
|
2013-08-30 00:37:45 +09:00 |
|
yvt
|
47b14c0f2a
|
sprint animation in water
|
2013-08-30 00:19:06 +09:00 |
|
yvt
|
e7a8289646
|
added script used to package non-opensource resources
|
2013-08-30 00:03:02 +09:00 |
|
yvt
|
bd1bbb0793
|
mouse sensitivity scaling used when aiming
|
2013-08-29 23:59:28 +09:00 |
|
yvt
|
f62dc373be
|
GL_EXT_framebuffer_blit is no longer required
|
2013-08-29 23:54:23 +09:00 |
|
yvt
|
bcf048956c
|
* using OpenGL sRGB extensions correctly
* changed version number
|
2013-08-29 23:30:10 +09:00 |
|
yvt
|
f0d34ef494
|
added GPLv3 header
|
2013-08-29 11:45:22 +09:00 |
|
learn_more
|
09fe3ca1a5
|
remove more ifdef
|
2013-08-29 00:39:18 +02:00 |
|
learn_more
|
42e8b1d6d0
|
First version of CMake,
VS.net 2k10 fully builds.
|
2013-08-29 00:21:27 +02:00 |
|
yvt
|
f7cf529924
|
* Fixed bug in GLMapShadowRenderer
|
2013-08-29 03:34:16 +09:00 |
|