29 Commits

Author SHA1 Message Date
VelocityRa
30d133ce31 Use better random generator 2016-11-22 23:08:35 +02:00
Tomoaki Kawada
3380a07bfe Renderer: latch some config variables 2016-11-19 23:22:18 +09:00
Tomoaki Kawada
6a7af96daf Refactor setting variables 2016-11-19 21:27:13 +09:00
VelocityRa
474b91d77d Rename references to 'texture' uniforms 2016-11-18 15:40:49 +02:00
Tomoaki Kawada
2bc2bcac26 Water shader: level 3
Screen-space reflections (hybrid w/planar reflections) & refractions!
2016-11-11 02:53:48 +09:00
Tomoaki Kawada
d2debd19fe Update AngelScript to 2.31.1
This (hopefully) fixes #416.
2016-11-10 22:21:19 +09:00
Tomoaki Kawada
4047b613f1 Remove the vertical fog
Improves the AoS 0.75 compatibility.
2016-11-06 22:15:37 +09:00
Tomoaki Kawada
89748d6bc6 Reduced compiler warnings 2016-07-15 19:40:05 +09:00
yvt
9dc90eaa8f Concentrated water mesh density 2013-12-27 22:50:22 +09:00
yvt
8ee555a700 r_occlusionQuery now defaults to 0 as a workaround for the issue #106 2013-12-27 22:17:19 +09:00
yvt
fc46111ff4 Fixed water bug (displacement amount now scales according to the field of view) 2013-11-13 00:38:15 +09:00
yvt
884f54fccc Modified water renderer 2013-11-11 01:12:51 +09:00
learn_more
d41b91631f fix a shitton of warnings 2013-09-20 23:03:32 +02:00
yvt
2e989ef5cd Removed unneeded debug code 2013-09-08 16:46:04 +09:00
yvt
b05312d01f r_occlusionQuery can be used to disable occlusion culling, which stalls GPU on some Apple's GeForce drivers 2013-09-08 16:44:50 +09:00
yvt
10cecb06db Reflected image is not rendered if water surface is occlusion culled 2013-09-07 01:36:53 +09:00
yvt
29374bf680 Merge branch 'master' into newwater 2013-09-06 18:23:54 +09:00
yvt
776bafe1d8 Preload and performance improvement 2013-09-06 11:44:36 +09:00
yvt
b15bc8ceb4 Reflective water 2013-09-04 22:11:39 +09:00
yvt
eb2653be78 Improved physically correctness and quality 2013-09-04 20:34:45 +09:00
yvt
6f66497f8a New Water 2013-09-04 16:34:56 +09:00
yvt
451e939ddb Some bug fixes & performance tuning 2013-09-03 22:48:04 +09:00
yvt
7eba253abd * Texture Anisotropy
* Water 2
2013-09-02 19:35:14 +09:00
yvt
f62dc373be GL_EXT_framebuffer_blit is no longer required 2013-08-29 23:54:23 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
yvt
1025efbeaf * Better Graphics Profiling
* Optimized Water Color Texture Update
2013-08-25 09:43:01 +09:00
yvt
5673516fd7 Render Performance Profiler 2013-08-25 08:21:22 +09:00
yvt
5a287b9cce Added volumetric fog 2013-08-22 20:02:17 +09:00
yvt
931be8cf09 From pre-0.0.3 source code 2013-08-18 16:18:06 +09:00