VelocityRa
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30d133ce31
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Use better random generator
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2016-11-22 23:08:35 +02:00 |
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Tomoaki Kawada
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3380a07bfe
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Renderer: latch some config variables
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2016-11-19 23:22:18 +09:00 |
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Tomoaki Kawada
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6a7af96daf
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Refactor setting variables
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2016-11-19 21:27:13 +09:00 |
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VelocityRa
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474b91d77d
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Rename references to 'texture' uniforms
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2016-11-18 15:40:49 +02:00 |
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Tomoaki Kawada
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2bc2bcac26
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Water shader: level 3
Screen-space reflections (hybrid w/planar reflections) & refractions!
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2016-11-11 02:53:48 +09:00 |
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Tomoaki Kawada
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d2debd19fe
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Update AngelScript to 2.31.1
This (hopefully) fixes #416.
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2016-11-10 22:21:19 +09:00 |
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Tomoaki Kawada
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4047b613f1
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Remove the vertical fog
Improves the AoS 0.75 compatibility.
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2016-11-06 22:15:37 +09:00 |
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Tomoaki Kawada
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89748d6bc6
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Reduced compiler warnings
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2016-07-15 19:40:05 +09:00 |
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yvt
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9dc90eaa8f
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Concentrated water mesh density
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2013-12-27 22:50:22 +09:00 |
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yvt
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8ee555a700
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r_occlusionQuery now defaults to 0 as a workaround for the issue #106
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2013-12-27 22:17:19 +09:00 |
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yvt
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fc46111ff4
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Fixed water bug (displacement amount now scales according to the field of view)
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2013-11-13 00:38:15 +09:00 |
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yvt
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884f54fccc
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Modified water renderer
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2013-11-11 01:12:51 +09:00 |
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learn_more
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d41b91631f
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fix a shitton of warnings
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2013-09-20 23:03:32 +02:00 |
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yvt
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2e989ef5cd
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Removed unneeded debug code
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2013-09-08 16:46:04 +09:00 |
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yvt
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b05312d01f
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r_occlusionQuery can be used to disable occlusion culling, which stalls GPU on some Apple's GeForce drivers
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2013-09-08 16:44:50 +09:00 |
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yvt
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10cecb06db
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Reflected image is not rendered if water surface is occlusion culled
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2013-09-07 01:36:53 +09:00 |
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yvt
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29374bf680
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Merge branch 'master' into newwater
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2013-09-06 18:23:54 +09:00 |
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yvt
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776bafe1d8
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Preload and performance improvement
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2013-09-06 11:44:36 +09:00 |
|
yvt
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b15bc8ceb4
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Reflective water
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2013-09-04 22:11:39 +09:00 |
|
yvt
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eb2653be78
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Improved physically correctness and quality
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2013-09-04 20:34:45 +09:00 |
|
yvt
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6f66497f8a
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New Water
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2013-09-04 16:34:56 +09:00 |
|
yvt
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451e939ddb
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Some bug fixes & performance tuning
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2013-09-03 22:48:04 +09:00 |
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yvt
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7eba253abd
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* Texture Anisotropy
* Water 2
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2013-09-02 19:35:14 +09:00 |
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yvt
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f62dc373be
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GL_EXT_framebuffer_blit is no longer required
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2013-08-29 23:54:23 +09:00 |
|
yvt
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f0d34ef494
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added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
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yvt
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1025efbeaf
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* Better Graphics Profiling
* Optimized Water Color Texture Update
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2013-08-25 09:43:01 +09:00 |
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yvt
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5673516fd7
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Render Performance Profiler
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2013-08-25 08:21:22 +09:00 |
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yvt
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5a287b9cce
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Added volumetric fog
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2013-08-22 20:02:17 +09:00 |
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yvt
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931be8cf09
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From pre-0.0.3 source code
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2013-08-18 16:18:06 +09:00 |
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