1404 Commits

Author SHA1 Message Date
yvt
bfe746abca
Remove C++20 constructs 2019-07-14 18:41:13 +09:00
yvt
e57e9655dd
Implement console-related methods on MainScreen 2019-07-14 18:32:42 +09:00
yvt
93cccdecf9
Add View::AutocompleteCommandName 2019-07-14 18:29:50 +09:00
yvt
0ade4b6356
Add console commands for accessing config variables 2019-07-14 17:43:04 +09:00
yvt
f4f9dce529
Add #pragma once 2019-07-14 17:26:19 +09:00
yvt
6b415aa7d4
Redirect SPLog to the console window 2019-07-14 16:02:07 +09:00
yvt
cacec5b470
Invoke View::ExecCommand from the console window 2019-07-14 14:59:58 +09:00
yvt
bb7c84b2c2
Add View::ExecCommand 2019-07-14 14:31:51 +09:00
yvt
1f10dc82ca
Add SPADES_MARK_FUNCTION() 2019-07-14 14:14:04 +09:00
yvt
070707c892
Implement the script side of the console window 2019-07-14 14:13:34 +09:00
yvt
3ca9948d50 Fix CScriptArray::RemoveRange
- The count parameters of `memmove` was incorrectly calculated.
- The use of `memmove` would be UB here because of region overlap.
2019-07-14 13:20:33 +09:00
yvt
d6f5370581
Add the console window (WIP) 2019-07-14 01:38:28 +09:00
yvt
b02ad53109 Add View::RunFrameLate
`IRenderer::{FrameDone, Flip}` are now called in `RunFrameLate` instead.
This makes it possible to create a `View` wrapping another `View` to
insert a new 2D drawing pass, which is necessary to render the system
console.
2019-07-14 00:29:36 +09:00
yvt
cb89824f32
clang-format 2019-06-09 13:44:05 +09:00
YVT
c2677c0465
Merge pull request #832 from otzade/fix-minimap
Fix minimap
2019-06-09 13:43:05 +09:00
YVT
1c1b883fe6
Merge pull request #833 from otzade/block
Use model for block cursor instead of debug lines
2019-05-27 11:28:42 +09:00
David Carlier
6ef18bd0cd Little code changes proposal.
Modern C++ stricter with member initialisation order.
Destructor possibly throwing exception through assertions.
In debug mode, pretty important memory leak with zip archives.
2019-05-26 07:18:39 +01:00
otzade
ab83d7639b Merge remote-tracking branch 'upstream/master' into block 2019-05-26 00:53:38 +03:00
yvt
431ad6efdd
GL: Fix point lights being discarded
(Hopefully) fixes #834.
2019-05-26 06:08:48 +09:00
otzade
fabb3bd0ba Draw cursor inside block differently 2019-05-25 20:12:16 +03:00
yvt
4e9370e8b4
Fix forgetting to unlock a recursive_mutex before deleting 2019-05-26 00:55:54 +09:00
otzade
aeeca9331e Some more changes..
Cursor made emissive, unshaded
Yellow cursor is back, but less opaque
2019-05-25 17:11:55 +03:00
otzade
a1def7e762 Merge branch 'master' into block 2019-05-25 13:19:59 +03:00
yvt
31a153e711 Add "ghost" rendering
This commit adds new model rendering options
`ModelRenderParam::{ghost, opacity}`.

> Specifies that the model is not an actual object in the virtual world, 
> thus does not affect the shading of other objects and does not appear
> in a mirror.
> ...
> In exchange, it allows the use of an opacity value other than `1`.
2019-05-25 18:56:41 +09:00
yvt
51af48e98b
GL: Support emissive material 2019-05-25 16:24:46 +09:00
yvt
f75f55f33d
FallingBlock: Use the default material ID for generated VoxelModels 2019-05-25 15:42:51 +09:00
yvt
7147e735b7
SW: Support emissive material 2019-05-25 15:39:49 +09:00
yvt
25e9ad0143
Remove a possible debugging assertion that falsely aborts the program 2019-05-25 15:24:01 +09:00
yvt
c910bd4846
Remove Mutex, replacing their uses with std::{mutex, recursive_mutex} 2019-05-25 15:00:32 +09:00
yvt
76908188ab
Fix indentation 2019-05-25 14:32:52 +09:00
yvt
5e0cb27a4d
Add VoxelModelLoader
This new loader allows additional transformation on voxel models, e.g.,
setting a new origin point and replacing the material ID of all voxels,
based on a metadata file placed next to KV6 files.
2019-05-25 14:29:14 +09:00
yvt
6a39343daa
Introduce the concept of voxel material ID 2019-05-25 13:19:48 +09:00
yvt
7524bb608c
Remove ModelRenderParam::unlit 2019-05-25 13:06:41 +09:00
yvt
c31dc01032
Fix where the check for param.castShadow is performed 2019-05-25 12:44:00 +09:00
yvt
2ae2288034
Documentate 2019-05-25 12:39:06 +09:00
yvt
44f5dff416
Coding style: Initialize fields using default member initializers 2019-05-25 12:30:27 +09:00
yvt
ece13a6118
Support ModelRenderParam::castShadow 2019-05-25 12:22:04 +09:00
yvt
b10c943eed
Harden the model custom color check 2019-05-25 12:18:32 +09:00
yvt
4ffd817056
Add ModelRenderParam::{castShadow, unlit} 2019-05-25 12:10:51 +09:00
teodor6140
ab9521c6ff Some changes
Yellow cursor no longer visible, only shows at the ends of an !active block line
Normal block cursor is the one with the corners only
Solid frame cursor is used when making a line, the corners-only one doesn't look good on lines
2019-05-24 21:10:52 +03:00
teodor6140
843f1434e5 Make lines thinner (1/24) 2019-05-24 18:49:45 +03:00
teodor6140
2e3a433dab Use model for block cursor 2019-05-24 17:28:38 +03:00
teodor6140
88bcb0c8b9 Fix minimap
Don't draw other spectators.
Don't draw own spectator icon when following a player.
Fix this strange bug where everyone is white when spectating
2019-05-21 08:09:31 +03:00
YVT
53a7820ff8
Merge pull request #828 from NotAFile/extinfo-support
Add support for ExtInfo Packet
2019-05-20 00:23:23 +09:00
yvt
672c9b7718
Update comment style 2019-05-20 00:22:24 +09:00
yvt
6f59b7e3fd
clang-format 2019-05-20 00:18:56 +09:00
notafile
6e24902324 Remove accidental line, add comment 2019-05-19 17:07:57 +02:00
YVT
672edd9473
Merge pull request #831 from otzade/scoreboard-color
Highlight own name in scoreboard
2019-05-19 23:44:16 +09:00
NotAFile
a3e4810a18 Add support for ExtInfo Packet 2019-05-19 16:29:22 +02:00
YVT
d857ef88f1
Fix r_softParticles 2 not working 2019-05-19 23:19:48 +09:00