This velocity estimation routine has been present since the beginning of
time, but it seems that this actually does more harm than good.
Neither the vanilla client nor BetterSpades implements velocity
estimation.
- Replaced raw pointers with references or smart pointers. Nullable
references are represented by `stmp::optional<const T&>`. (There are
many raw pointers still remaining. They should be replaced at some
point.)
- Added class template specializations `stmp::optional<T &>` and
`stmp::optional<const T&>`.
- Fixed `stmp::optional`'s various behaviors
- `World::{players, playerPersistents}` are now `std::array`.
- More uses of `stmp::optional` to clarify the semantics
- Renamed `PlayerThrownGrenade` to `PlayerThrewGrenade`
- Replaced old-style `for` loops with range based ones
- Deleted `Player`'s default constructors and `operator =`
- Deleted `TCGameMode`'s default constructor and `operator =`
- Deleted `CTFGameMode`'s default constructor and `operator =`
- Replaced `static_cast` with `dynamic_cast` for down-casting
- `RefCountedObject::operator*()` no longer requires non-constness to
return `T &`.
- Replaced the uses of `std::vector::operator[]` with `std::vector::at`
for bounds checking.
- Made some methods of `GameMap` `const`.
- Added some null checks.