VelocityRa
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bff5585058
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Rename texture_ to mainTexture
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2016-11-18 15:40:10 +02:00 |
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VelocityRa
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5fdb71eb49
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Rename 'texture' GLSL occurences for max compatibility
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2016-11-17 15:45:21 +02:00 |
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YVT
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e9a57d0545
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Renamed an invalid identifier in CameraBlur.fs
In a response to #426.
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2016-11-07 13:27:17 +09:00 |
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Tomoaki Kawada
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2db1a22f81
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Better bloom effect
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2016-11-07 01:37:15 +09:00 |
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Tomoaki Kawada
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4047b613f1
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Remove the vertical fog
Improves the AoS 0.75 compatibility.
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2016-11-06 22:15:37 +09:00 |
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YVT
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e9dad30f61
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Fix #426
Avoided the use of reserved identifiers
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2016-11-06 13:07:27 +09:00 |
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yvt
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50abf954aa
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Modified DoF algorithm (use with r_depthOfField 2 )
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2015-06-21 15:48:12 +09:00 |
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yvt
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e7ff0a5b36
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Renderer: High Quality DoF (/r_depthOfField 2 )
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2015-06-20 20:12:01 +09:00 |
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yvt
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19a327a077
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Fixed auto-exposure to work on the certain AMD GPU
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2015-06-20 19:55:52 +09:00 |
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yvt
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9d603fe5d9
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HDR Renderer: gamma correction
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2015-06-20 18:32:30 +09:00 |
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yvt
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1ca429ffba
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Renderer: desaturation is done before applying tone curve to reduce the loss of luminosity of overbright area
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2015-06-20 18:32:16 +09:00 |
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yvt
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5ed05f711b
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Auto-exposure (r_hdrAutoExposure ; enabled by default)
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2015-06-20 18:30:54 +09:00 |
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yvt
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40f8be07c0
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Realistic camera focal control mode
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
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2015-06-20 17:10:26 +09:00 |
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yvt
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dbf44b156b
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Reduce HDR glitch and post-filter tuning
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2014-04-08 10:47:47 +09:00 |
|
yvt
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063e6da800
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tune lens filter
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2014-04-08 10:27:26 +09:00 |
|
yvt
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9c385db792
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Linear rendering pipeline (HDR only)
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2014-04-08 03:36:07 +09:00 |
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yvt
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ca932365a0
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Reduce glitches in HDR caused by denormals
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2014-04-08 02:30:54 +09:00 |
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yvt
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d15f0d77ef
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Restore highlights by tonal correction (HDR only)
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2014-04-08 02:00:38 +09:00 |
|
yvt
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ae11775ee7
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Tune effects
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2014-04-08 01:46:08 +09:00 |
|
yvt
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9c751b3c1b
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Restore lens effect
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2014-04-04 17:47:38 +09:00 |
|
yvt
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5a74b7d3d0
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global screen blur
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2014-01-31 02:15:53 +09:00 |
|
yvt
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04ed57544e
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Automatic color correction to reduce the colorization effect caused by sky light
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2013-11-17 01:08:18 +09:00 |
|
yvt
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ba32e5f48e
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DoF bug fix
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2013-10-17 16:28:54 +09:00 |
|
yvt
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dab2476020
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Adjust post filter, and disabled vignette effect
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2013-09-17 19:03:28 +09:00 |
|
yvt
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2c89c82dea
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Added grain effect
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2013-09-16 09:10:22 +09:00 |
|
yvt
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ee6f46eea4
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adjust post filter
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2013-09-16 03:15:44 +09:00 |
|
yvt
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0eb801f2f0
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Adjusted post filter
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2013-09-16 02:25:30 +09:00 |
|
yvt
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6d2255519c
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Lens dust filter
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2013-09-16 02:13:54 +09:00 |
|
yvt
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116352235c
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DoF bug fix
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2013-09-12 16:09:17 +09:00 |
|
yvt
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7ba1c4cfd1
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Faster DoF
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2013-09-12 15:58:47 +09:00 |
|
yvt
|
ff2a5c4db8
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Modified DoF algorithm
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2013-09-12 15:34:01 +09:00 |
|
yvt
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f4b4bc3802
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Depth of field and crash fixes
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2013-09-12 14:39:42 +09:00 |
|
yvt
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efe5c036db
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Volumetric fog support with reflective water
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2013-09-04 22:46:58 +09:00 |
|
yvt
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55ba522445
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Added color correction (tone mapping)
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2013-09-04 15:26:38 +09:00 |
|
yvt
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f0d34ef494
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added GPLv3 header
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2013-08-29 11:45:22 +09:00 |
|
yvt
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ad90027e75
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Added Volumetric Fog Debug Mode (shows sampling count by colour)
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2013-08-24 04:00:35 +09:00 |
|
yvt
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7792c767db
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Faster Volumetric Fog
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2013-08-23 21:33:28 +09:00 |
|
yvt
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fbf864d2c8
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Uses uniform instead of attribute in PassThrough.vs
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2013-08-22 23:45:35 +09:00 |
|
yvt
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be105fe53e
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fixed fog compatibility issue
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2013-08-22 23:27:26 +09:00 |
|
yvt
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68b720fc62
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FXAA
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2013-08-22 22:39:39 +09:00 |
|
yvt
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5a287b9cce
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Added volumetric fog
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2013-08-22 20:02:17 +09:00 |
|
yvt
|
931be8cf09
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From pre-0.0.3 source code
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2013-08-18 16:18:06 +09:00 |
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