42 Commits

Author SHA1 Message Date
VelocityRa
bff5585058 Rename texture_ to mainTexture 2016-11-18 15:40:10 +02:00
VelocityRa
5fdb71eb49 Rename 'texture' GLSL occurences for max compatibility 2016-11-17 15:45:21 +02:00
YVT
e9a57d0545 Renamed an invalid identifier in CameraBlur.fs
In a response to #426.
2016-11-07 13:27:17 +09:00
Tomoaki Kawada
2db1a22f81 Better bloom effect 2016-11-07 01:37:15 +09:00
Tomoaki Kawada
4047b613f1 Remove the vertical fog
Improves the AoS 0.75 compatibility.
2016-11-06 22:15:37 +09:00
YVT
e9dad30f61 Fix #426
Avoided the use of reserved identifiers
2016-11-06 13:07:27 +09:00
yvt
50abf954aa Modified DoF algorithm (use with r_depthOfField 2) 2015-06-21 15:48:12 +09:00
yvt
e7ff0a5b36 Renderer: High Quality DoF (/r_depthOfField 2) 2015-06-20 20:12:01 +09:00
yvt
19a327a077 Fixed auto-exposure to work on the certain AMD GPU 2015-06-20 19:55:52 +09:00
yvt
9d603fe5d9 HDR Renderer: gamma correction 2015-06-20 18:32:30 +09:00
yvt
1ca429ffba Renderer: desaturation is done before applying tone curve to reduce the loss of luminosity of overbright area 2015-06-20 18:32:16 +09:00
yvt
5ed05f711b Auto-exposure (r_hdrAutoExposure; enabled by default) 2015-06-20 18:30:54 +09:00
yvt
40f8be07c0 Realistic camera focal control mode
Set `cg_manualFocus` to `1` to use it. By default, mouse wheel adjusts the focal length, and pressing mouse wheel button enables auto-focus.
2015-06-20 17:10:26 +09:00
yvt
dbf44b156b Reduce HDR glitch and post-filter tuning 2014-04-08 10:47:47 +09:00
yvt
063e6da800 tune lens filter 2014-04-08 10:27:26 +09:00
yvt
9c385db792 Linear rendering pipeline (HDR only) 2014-04-08 03:36:07 +09:00
yvt
ca932365a0 Reduce glitches in HDR caused by denormals 2014-04-08 02:30:54 +09:00
yvt
d15f0d77ef Restore highlights by tonal correction (HDR only) 2014-04-08 02:00:38 +09:00
yvt
ae11775ee7 Tune effects 2014-04-08 01:46:08 +09:00
yvt
9c751b3c1b Restore lens effect 2014-04-04 17:47:38 +09:00
yvt
5a74b7d3d0 global screen blur 2014-01-31 02:15:53 +09:00
yvt
04ed57544e Automatic color correction to reduce the colorization effect caused by sky light 2013-11-17 01:08:18 +09:00
yvt
ba32e5f48e DoF bug fix 2013-10-17 16:28:54 +09:00
yvt
dab2476020 Adjust post filter, and disabled vignette effect 2013-09-17 19:03:28 +09:00
yvt
2c89c82dea Added grain effect 2013-09-16 09:10:22 +09:00
yvt
ee6f46eea4 adjust post filter 2013-09-16 03:15:44 +09:00
yvt
0eb801f2f0 Adjusted post filter 2013-09-16 02:25:30 +09:00
yvt
6d2255519c Lens dust filter 2013-09-16 02:13:54 +09:00
yvt
116352235c DoF bug fix 2013-09-12 16:09:17 +09:00
yvt
7ba1c4cfd1 Faster DoF 2013-09-12 15:58:47 +09:00
yvt
ff2a5c4db8 Modified DoF algorithm 2013-09-12 15:34:01 +09:00
yvt
f4b4bc3802 Depth of field and crash fixes 2013-09-12 14:39:42 +09:00
yvt
efe5c036db Volumetric fog support with reflective water 2013-09-04 22:46:58 +09:00
yvt
55ba522445 Added color correction (tone mapping) 2013-09-04 15:26:38 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
yvt
ad90027e75 Added Volumetric Fog Debug Mode (shows sampling count by colour) 2013-08-24 04:00:35 +09:00
yvt
7792c767db Faster Volumetric Fog 2013-08-23 21:33:28 +09:00
yvt
fbf864d2c8 Uses uniform instead of attribute in PassThrough.vs 2013-08-22 23:45:35 +09:00
yvt
be105fe53e fixed fog compatibility issue 2013-08-22 23:27:26 +09:00
yvt
68b720fc62 FXAA 2013-08-22 22:39:39 +09:00
yvt
5a287b9cce Added volumetric fog 2013-08-22 20:02:17 +09:00
yvt
931be8cf09 From pre-0.0.3 source code 2013-08-18 16:18:06 +09:00