Update devpak to r31

* Revert some sound effects

* Moved ironsight models to the main repo
This commit is contained in:
yvt 2016-12-17 04:25:21 +09:00
parent 2c1893e2d0
commit fd7f5cb764
18 changed files with 7 additions and 7 deletions

View File

@ -126,7 +126,7 @@ GCC 4.9 / Clang 3.2 or later is recommended because OpenSpades relies on C++11 f
9. To get audio working, download a [Windows release of OpenSpades](https://github.com/yvt/openspades/releases), extract it, and copy the following dlls to the build output directory: 9. To get audio working, download a [Windows release of OpenSpades](https://github.com/yvt/openspades/releases), extract it, and copy the following dlls to the build output directory:
* For OpenAL audio: `openal32.dll` * For OpenAL audio: `openal32.dll`
* For YSR audio: `YSRSpades.dll`, `libgcc_s_dw2-1.dll`, `libstdc++-6.dll`, `pthreadGC2.dll` * For YSR audio: `YSRSpades.dll`, `libgcc_s_dw2-1.dll`, `libstdc++-6.dll`, `pthreadGC2.dll`
10. Download the [Non-free pak](https://github.com/yvt/openspades-paks/releases/download/r30/OpenSpadesDevPackage-r30.zip) and copy it to the `Resources` folder inside your build output directory, which is probably `E:/Projects/openspades/openspades.msvc/bin/BUILD_TYPE/Resources`. You can also copy the paks contained in `Official Mods/` folder of OpenSpades 0.0.12b to add more fonts and improve localization support of your build. 10. Download the [Non-free pak](https://github.com/yvt/openspades-paks/releases/download/r30/OpenSpadesDevPackage-r31.zip) and copy it to the `Resources` folder inside your build output directory, which is probably `E:/Projects/openspades/openspades.msvc/bin/BUILD_TYPE/Resources`. You can also copy the paks contained in `Official Mods/` folder of OpenSpades 0.0.12b to add more fonts and improve localization support of your build.
### On Mac OS X (with Xcode) ### On Mac OS X (with Xcode)
1. Get the latest version of Xcode and OpenSpades source. 1. Get the latest version of Xcode and OpenSpades source.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -3,7 +3,7 @@
External Game Assets External Game Assets
-------------------- --------------------
https://github.com/yvt/openspades-paks/releases/download/r30/OpenSpadesDevPackage-r30.zip https://github.com/yvt/openspades-paks/releases/download/r30/OpenSpadesDevPackage-r31.zip
This package provides following paks: This package provides following paks:

View File

@ -18,7 +18,7 @@ function Make-Pak
Echo "Creating $($PakName)..." Echo "Creating $($PakName)..."
$OutputPak = Join-Path $OutputDirectory $PakName $OutputPak = Join-Path $OutputDirectory $PakName
# Prepare a temporary directory # Prepare a temporary directory
$TempDir = "mkpak.tmp" $TempDir = "mkpak.tmp"
if (Test-Path $TempDir) { Remove-Item $TempDir -Recurse -Force } if (Test-Path $TempDir) { Remove-Item $TempDir -Recurse -Force }
@ -43,10 +43,10 @@ function Make-Pak
if (Test-Path $OutputPak) { Remove-Item $OutputPak -Force } if (Test-Path $OutputPak) { Remove-Item $OutputPak -Force }
# Create zip archive # Create zip archive
# PowerShell 5 supports Compress-Archive, but the method used here is # PowerShell 5 supports Compress-Archive, but the method used here is
# faster by a order of magnitude for some reason. # faster by a order of magnitude for some reason.
# However, it's still much slower than "zip" command on Linux/macOS. # However, it's still much slower than "zip" command on Linux/macOS.
[IO.Compression.ZipFile]::CreateFromDirectory($TempDir, $OutputPak, [IO.Compression.ZipFile]::CreateFromDirectory($TempDir, $OutputPak,
[IO.Compression.CompressionLevel]::Fastest, $false) [IO.Compression.CompressionLevel]::Fastest, $false)
# Clean up # Clean up
@ -64,7 +64,7 @@ Make-Pak -PakName pak005-Models.pak -RelativePaths `
Make-Pak -PakName pak010-BaseSkin.pak -RelativePaths ` Make-Pak -PakName pak010-BaseSkin.pak -RelativePaths `
License/Credits-pak010-BaseSkin.md, License/Credits-pak010-BaseSkin.md,
Scripts/Skin, Sounds/Weapons Scripts/Skin, Sounds/Weapons, Models/Weapons
Make-Pak -PakName pak050-Locales.pak -RelativePaths ` Make-Pak -PakName pak050-Locales.pak -RelativePaths `
License/Credits-pak050-Locales.md, Locales License/Credits-pak050-Locales.md, Locales

View File

@ -28,7 +28,7 @@ zip -r "$OUTPUT_DIR/pak005-Models.pak" Maps $ZIPARGS > "$LOG_FILE"
zip -r "$OUTPUT_DIR/pak010-BaseSkin."pak \ zip -r "$OUTPUT_DIR/pak010-BaseSkin."pak \
License/Credits-pak010-BaseSkin.md \ License/Credits-pak010-BaseSkin.md \
Scripts/Skin Sounds/Weapons $ZIPARGS > "$LOG_FILE" Scripts/Skin Sounds/Weapons Models/Weapons $ZIPARGS > "$LOG_FILE"
zip -r "$OUTPUT_DIR/pak050-Locales.pak" License/Credits-pak050-Locales.md Locales $ZIPARGS > "$LOG_FILE" zip -r "$OUTPUT_DIR/pak050-Locales.pak" License/Credits-pak050-Locales.md Locales $ZIPARGS > "$LOG_FILE"