Merge pull request #1030 from devnexen/toconstexpr
Use `if constexpr` to enforce the static (compile-time) branching by `SWFeatureLevel` in inner rendering loops of the software renderer
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f47c997fd7
@ -533,7 +533,7 @@ namespace spades {
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LinePixel px;
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px.depth = dist;
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#if ENABLE_SSE
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if (flevel == SWFeatureLevel::SSE2) {
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if constexpr (flevel == SWFeatureLevel::SSE2) {
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__m128i m;
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uint32_t col = map.GetColorWrapped(x, y, z);
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m = _mm_setr_epi32(col, 0, 0, 0);
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@ -887,7 +887,7 @@ namespace spades {
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// though this isn't a problem as long as the color comes
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// in the LSB's
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#if ENABLE_SSE
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if (flevel == SWFeatureLevel::SSE2) {
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if constexpr (flevel == SWFeatureLevel::SSE2) {
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__m128i m;
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if (under == 1) {
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@ -985,7 +985,7 @@ namespace spades {
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// though this isn't a problem as long as the color comes
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// in the LSB's
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#if ENABLE_SSE
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if (flevel == SWFeatureLevel::SSE2) {
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if constexpr (flevel == SWFeatureLevel::SSE2) {
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__m128i m;
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if (under == 1) {
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@ -234,7 +234,7 @@ namespace spades {
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SPAssert(normal < 28);
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int bright = brights[normal];
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#if ENABLE_SSE2
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if (lvl == SWFeatureLevel::SSE2) {
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if constexpr (lvl == SWFeatureLevel::SSE2) {
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auto m = _mm_setr_epi32(color, 0, 0, 0);
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auto f = _mm_set1_epi16(bright << 8);
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